How Fast is Too Fast (progression)

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Tymefor
 
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How Fast is Too Fast (progression)

Post by Tymefor » 06 Nov 2014, 23:09

There are, of course, huge variables, in what many consider "progression" in this game atm. So i'll qualify this question with "ultimate progression" being the completion of castle walls big enough to hold a large keep, some houses, crafting buildings, stables and monument (nyi).

In Lif:YO this will vary a lot due to being able to change server setting so I'm thinking more in terms of the MMO settings. Also group size and playing times vary a lot for different clans. But most Clans are really about 5-10 people hardcore. Is this what others are thinking? Or will this game need more like clans of 40-60 (vanilla wow, eve level sizes).

If we are talking more regular sized clans, I'm thinking something like 6-8months of "regular" playtime for something that big in the MMO. And more like 2-3 months if we end up needing larger clans.

I'm an old school gamer that LOVED when a clan had to work for months to achieve something in a game so I hope that LIF trys to stay at that level. But the trend for most MMOs has been toward less commitment/ casual play and faster rewards.

I think with the different types of walls, LiF can manage to cater to both casuals and more longterm players. Wooden for casuals, Stone for more regular/ smaller clans and castle walls for large clans or alliances of smaller clans.

Should this game feel "gated" with playtime/manpower for the "ultimate progression". I personally hope so but am interested what others think.

How fast is too fast?


Valerius
 
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Re: How Fast is Too Fast (progression)

Post by Valerius » 07 Nov 2014, 04:42

Manpower is going to be the ultimate resource in this game. I think small clans are going to have a hard time unless they are able to create powerful alliances. Even then progression will be slow. I would be surprised if a small clan was ever able to build a large keep surrounded by castle walls. It's possible, they would need to find a way to stay at peace with just about everyone for a very very long time.

I think you see alot of small clans now because YO servers are capped at 64. Going in to the MMO I would expect clans to be much larger.

I think your timetables are fairly close. I would expect to start seeing some top tier towns from larger clans in as little as 2 months. Smaller clans should have something similar in around 6 months.

Diplomacy will be a major impact on how fast one can build also. Being at peace will allow you to focus all of your manpower and resources towards building. The more you find yourself at war, the more manpower and resources you will have to divert to that.

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Tymefor
 
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Re: How Fast is Too Fast (progression)

Post by Tymefor » 07 Nov 2014, 09:05

Since im assuming pretty much all the land in a country's town claim has already been used for leveling/ day to day stuff. castles are going to need at least a tier 2 monument. Even then that's only an extra 20 squares on the outside of your claim. So they will probably need a tier 3 for the 50 squares. Well kingdoms will require a minimum of 20 people. That's 10 for their own country and the minimum 1 vassal country and im pretty sure tier 3 is 2 vassals so that's 30 people minimum.

So if you need kingdom tier 3 land allocations that means we are working with 30+ people per castle project and a whole lot more preprogression which still has me thinking 6-8 months.


Valerius
 
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Re: How Fast is Too Fast (progression)

Post by Valerius » 07 Nov 2014, 11:57

I'm not 100% sure how monuments work, but I didn't think vassals were required to level them up. I thought vassals just turned you from a country in to a kingdom.

I would think castles would be built on the town claim for the protection. If you build your castle in the unprotected area it would be open to attack at all times would it not?

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Tymefor
 
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Re: How Fast is Too Fast (progression)

Post by Tymefor » 07 Nov 2014, 12:53

i read info as Country level guilds get town claim at tier 1 monument.
tiers 2-4 are called realm claims and I read that as requiring kingdom level guild. not enough info about monument recipes yet tho apart from needing gold coins.

still im fairly sure town claim wont really be enough space for most clans that actually want even just stone walls let alone be able to build a castle. so more "gating", it makes me happy :)


Valerius
 
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Re: How Fast is Too Fast (progression)

Post by Valerius » 08 Nov 2014, 00:06

http://lifeisfeudal.gamepedia.com/Guild

The way I understand it a kingdom is just the leader of an alliance of guilds. According to this the only difference is they get special titles and their political standings automatically apply to all of their vassal counties.

http://lifeisfeudal.gamepedia.com/Claim

On the main website is mentions town claim increases with monument level, but it doesn't mention that here. I don't know if the 70m radius is what towns will start at or what they will max out at. I mapped out a 70m radius (35 cells). It's pretty big.

Keep in mind that when at war, battles lower the level of a monument. Once a monument reaches level 1 a siege can be started. Town claims can only be attacked in a siege. If you built a castle outside of the town claim, players could attack it at any point during a war. Realm claims are just a way to control who can have a personal claim on that land.

I may be mistaken, but I am pretty sure a monument can be destroyed during a siege, taking that land away from the guild/country. I think it would be wise to have it safely protected in the middle of a castle.

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