I will just tell you, that you are wrong
By localized banking, they mean player banking, self banking, there will be no NPC`s to bank, or NPC cities. And your stored items in a local area, will not be connected to others I hope, it would be silly.
I disagree, it will all come down to how the siege mechanics/features work. Not sure how much this is going to be like darkfall, which I think you stated that is what you are used to, never played it. I have played dawntide, and all the banking/storage, besides the 3 NPC banks was very localized, and we waged war, and got around just fine, a little to fine for some peoples taste
whistle: (my enemies, shhh, some of them have come here) I just disagree, for instance, WURM online, everything they do is localized, everything, all their items/house/cattle/shops etc. and from the time i spent in that game, they waged war like crazy, they knew how to play the system, they knew how to wage war in their world.
Also, this will encourage land disputes, local governance, and player comradery. What you`re saying is that localized banking will limit how far armies can travel, and where they can wage war, and do damage. I`m in favor of this, it will cause politics to be regionalized, and
certain areas of the world to be fought over like crazy. I don`t see the downside to this, I really don`t. I get it, some people want to be able to get their stuff no matter where they are, understandable. This will limit how fast nations can grow, and how much they can grow depending on their knowledge of the games features. After all, the government sysystem in game is going to be based around a Feudal System anyway.