Localized banking = BAD IDEA

Have a suggestion or an idea for Life is Feudal: MMO ? Post it here!

larsiam
 
Posts: 114
Joined: 19 Aug 2011, 06:42

Localized banking = BAD IDEA

Post by larsiam » 23 Feb 2013, 23:49

In a action intense PvP full loot game Local banking totally kills the game. if a player is in point A and wants to go to point D but happens to run out of arrows at point C he should not have to travel back to his home bank for arrows this slows down PvP and fights. and if a country claims the land your "home" bank is on does that mean you lose everything? Darkfall as bad as a game their banking system was amazing you could bank anywhere (that you were allowed to) and always have access to your stuff. So if i am visiting my friends city i can grab gear their if he allows his banks to be open. localized banking will cause a decrease in PvP,Trade, player movement and general exploration because a player will not want to stray away from their "home" bank. this is just my personal opinion coming from someone who loves PvP


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 24 Feb 2013, 04:41

From my understanding there will be no banks in the general theme park like banking you see in games like Runescape, in fact, there will be no NPC banks, or cities for that matter. Any banking going on(I think you mean item storage? ) will have to be organized by the players. Such as, building a fortified position in which to build homes to store goods, or common storage. It is incredibly unrealistic, and annoying if your attackers in a siege can just run to the local NPC town bank and get any item they need and throw everything they have at you. Warfare will need to be planned out decisively, and you will have to strategically pick what to bring, and how much, and also be able to make things on the site of the siege, I presume.


I`m not sure if you have looked over the website/forums fully, but everything ingame, besides the environment, will be player made, that includes banking/storage.

I`m a old vet of the sandbox mmo Dawntide, ran the largest faction that game ever had(Republic of Glendor) and there was 3 NPC banks across the world, but they were not linked, so you could not store a item at bank A, and travel to bank B and collect it. Most of our wealth was stored in our cities/outpost/villages/keeps/castles/forts etc. It was a huge(took 4 hours to run across the map) and dangerous world, and I loved every moment of it. I raised one of the first large scale, well organized port cities in game, which was on a small defendable island. We had ships coming and going all the time, bringing back, and searching for resources, it was glorious. For storage we had private homes/chest and other things for individuals, and who ever they wanted to give access to, and for public property, we had the faction warehouses.

Having a universal bank kills trade, and immersion.


larsiam
 
Posts: 114
Joined: 19 Aug 2011, 06:42

Localized banking = BAD IDEA

Post by larsiam » 24 Feb 2013, 04:47

i have to totally disagree with you and i have red on the FAQ and forums they plan to have localized banking. Having Localized banking kills trade pvp and general player moment by limiting you to harboring around one area for fear of being away from your things. it murder trade in all ways. From a outside view Localized banking is great. but from a PvP view it is horrid and will make games boring as the FAQ said we will bind to beds that will be our re spawn point if i bank my stuff in point A but have to bind to point C for a siege or w.e that means im completely useless and should log off if i die or disconnect because i will no weapons Armour or any general things to fight with. who wants to travel 3 hours to go back and get gear by then your seine is over. and no you can not say "just bring it with you" so now your walking overweight with loot to a destination AVOIDING fights because you don't want to be killed. this type of banking kills a game.


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 24 Feb 2013, 05:04

I will just tell you, that you are wrong ;) By localized banking, they mean player banking, self banking, there will be no NPC`s to bank, or NPC cities. And your stored items in a local area, will not be connected to others I hope, it would be silly.


I disagree, it will all come down to how the siege mechanics/features work. Not sure how much this is going to be like darkfall, which I think you stated that is what you are used to, never played it. I have played dawntide, and all the banking/storage, besides the 3 NPC banks was very localized, and we waged war, and got around just fine, a little to fine for some peoples taste :whistle: (my enemies, shhh, some of them have come here) I just disagree, for instance, WURM online, everything they do is localized, everything, all their items/house/cattle/shops etc. and from the time i spent in that game, they waged war like crazy, they knew how to play the system, they knew how to wage war in their world.


Also, this will encourage land disputes, local governance, and player comradery. What you`re saying is that localized banking will limit how far armies can travel, and where they can wage war, and do damage. I`m in favor of this, it will cause politics to be regionalized, and
certain areas of the world to be fought over like crazy. I don`t see the downside to this, I really don`t. I get it, some people want to be able to get their stuff no matter where they are, understandable. This will limit how fast nations can grow, and how much they can grow depending on their knowledge of the games features. After all, the government sysystem in game is going to be based around a Feudal System anyway.


larsiam
 
Posts: 114
Joined: 19 Aug 2011, 06:42

Localized banking = BAD IDEA

Post by larsiam » 24 Feb 2013, 05:06

Read up they have said their will be NPC cities and NPC banks


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 24 Feb 2013, 05:08

Must have not catched it then, I`m pretty sure they have stated differently in the past, will look into it.
(maybe you could link it?)

I know they said there will be a starter area will NPCs.


larsiam
 
Posts: 114
Joined: 19 Aug 2011, 06:42

Localized banking = BAD IDEA

Post by larsiam » 24 Feb 2013, 05:11

regardless both ways have their good values i just believe that global banking increases PvP i was one of the best PvPers in Darkfall. and a great player in Mount and blade BoBik was a DF player so when i say my opinions they are more suggested towards making the best PVP game not pve/trade ect


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 24 Feb 2013, 05:12

I`m not a bad player in mount and blade warband as well. Say, did you ever play PW mod? I was Legolan_Glendor in that mod, was a admin on a few servers.


Also, if the game is just straight pvp, it will die, it needs to be balanced without being a nanny game so to speak.


larsiam
 
Posts: 114
Joined: 19 Aug 2011, 06:42

Localized banking = BAD IDEA

Post by larsiam » 24 Feb 2013, 05:22

yes i played PW. allot actually. And i agree all PvP will kill a game but i am a PvPer i kill the PvErs for my gear and my loot all of my 20 members are the same. were the bandit type people we TAKE what we want and i feel like localized banking would be AWESOME. but i fear that many wont leave their "homes" for fear of losing goods

P.S you should hop on our mumble talk to us a little we are all excited about the game maybe play some M&B


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 24 Feb 2013, 05:26

I understand that, that was how i was in PW ;P

I take it you are European? I`m in North America, hmm, I don`t have mumble, let me see if I can download it, post the info to connect to it if you don`t mind.


larsiam
 
Posts: 114
Joined: 19 Aug 2011, 06:42

Localized banking = BAD IDEA

Post by larsiam » 24 Feb 2013, 05:30

nope were all MERICAN haha


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 24 Feb 2013, 05:31

Good, good :P what was your PW name?


larsiam
 
Posts: 114
Joined: 19 Aug 2011, 06:42

Localized banking = BAD IDEA

Post by larsiam » 24 Feb 2013, 05:37

im almost afraid to tell you based on im banned in 90% of those servers...


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 24 Feb 2013, 05:44

hmmm, this is sorta different than teamspeak, having a hard time figuring out how to connect/find your server.


Dragon Scales
Alpha Tester
 
Posts: 72
Joined: 12 Nov 2012, 07:46

Localized banking = BAD IDEA

Post by Dragon Scales » 25 Feb 2013, 03:17

I'm with Weise on this one. Localized banking is the tits. Especially for my style of warfare XD. Bobik has stated many, many times across the forum that there will be no NPC's (other than a few animals I think). I don't know where you got the information that there are going to be NPC cities, but i'm quite sure there is some disinformation there.


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 25 Feb 2013, 03:41

It`s Wiese, not Weise, I`m Jewish, not German :pinch:

no offense to my german friends
:P


finalreview
Alpha Tester
 
Posts: 231
Joined: 13 Mar 2012, 05:39

Localized banking = BAD IDEA

Post by finalreview » 25 Feb 2013, 06:54

Localized banking creates more PvP opportunities then it destroys, like ambushing a trade caravan. Also having to create outposts to store caches of gear for easy access just creates more possible sieges which promotes more PvP. I think your problem with localized banking is the strain it will put on small groups of PvP focused guilds. Players who work together and create items/cities instead of spending 100% of the time searching for players to kill to acquire gear will have the advantage.


CRUNCHy
 
Posts: 20
Joined: 23 Feb 2013, 03:09

Localized banking = BAD IDEA

Post by CRUNCHy » 25 Feb 2013, 14:13

finalreview wrote:Localized banking creates more PvP opportunities then it destroys, like ambushing a trade caravan. Also having to create outposts to store caches of gear for easy access just creates more possible sieges which promotes more PvP. I think your problem with localized banking is the strain it will put on small groups of PvP focused guilds. Players who work together and create items/cities instead of spending 100% of the time searching for players to kill to acquire gear will have the advantage.



Well I like the idea of Local banking and I'm apart of the small clan PvP type. I think it will create great opportunity for higher amounts of loot, pvp, fun, but will require a bit more planning.


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 25 Feb 2013, 17:52

Go home Crunchy, I think you`re drunk.


larsiam
 
Posts: 114
Joined: 19 Aug 2011, 06:42

Localized banking = BAD IDEA

Post by larsiam » 25 Feb 2013, 22:50

that's my line!


Grom Willmoor
 
Posts: 4
Joined: 21 Jul 2011, 23:19

Localized banking = BAD IDEA

Post by Grom Willmoor » 26 Feb 2013, 00:51

Wait I thought that was my line? I'm very confused :huh:


larsiam
 
Posts: 114
Joined: 19 Aug 2011, 06:42

Localized banking = BAD IDEA

Post by larsiam » 26 Feb 2013, 01:19

my lord another HK your all hopping in now arnt you?


glenncariaga
 
Posts: 150
Joined: 07 Sep 2011, 13:54

Localized banking = BAD IDEA

Post by glenncariaga » 28 Feb 2013, 20:13

I, too, am in favor of localized banking. I think it will benefit PVP. It adds a layer of strategy where in attacking and defending forces will have to worry about supply lines. It makes sense to do a siege and starve someone out. When archers run out of arrows... siege engines run out of material to launch stuff... adds an interesting dimension to game play.


trotski-
 
Posts: 14
Joined: 19 Mar 2013, 17:35

Localized banking = BAD IDEA

Post by trotski- » 20 Mar 2013, 19:13

I played Dawntide with Lord Weise, and i play mortal online. Local banking is a good thing. It means there are local economies, which means transport of good from an area where they are cheap to an area where they are expensive. Heck i did this in DawnTide. Ran to the start town every hour or two to pick stuff up for people and charged like %150 so i made some money for my time. If banks are global then everyhting is easily available everywhere and you get a stagnant market price.

Also, an example from Mortal Online is the seiges. They take 3-4 weeks to plan out and stock pile for, and not because seige equipment and boulders are hard to get, but because you need to get a good logistics supply chain formed. Since there are only local banks you need to build 1-2 storages close but not noticeably close to an enemy keep then move your catapult deedsand boulders to them without being caought. Then you need to get enough players on to carry enough boulders to hold over the catapult crew until more can be delivered.

Localized banking creates many things and is easily worked around. Just stockpile stuff in many locations so you can always get gear quickly.


theinternetman
Alpha Tester
 
Posts: 12
Joined: 07 Aug 2011, 08:14

Localized banking = BAD IDEA

Post by theinternetman » 07 Apr 2013, 04:02

Localized banking's advantages were clearly displayed in the Arma mods: Wasteland and Day Z. Players need to have some risk or reward for defending and stealing other people's supplies.

Also does M&B persistent world still exist?


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 07 Apr 2013, 07:10

Yepp, doing well, about 400 people on everyday, between the different servers.


Also, are you the same internetman from the dawntide ? I was Legolan, and Arethorn in Dawntide, ran the Republic of Glendor.


Avery4life
 
Posts: 13
Joined: 18 Mar 2013, 02:26

Localized banking = BAD IDEA

Post by Avery4life » 15 Apr 2013, 21:22

I dont think local banking is the greatist idea, it should be more like Mabinogi (You can bank but it stays in that town) or hell even minecraft (Find a chest :P )
WOOp wOOp wOOp wOOp wOOp!


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Localized banking = BAD IDEA

Post by LordWiese » 16 Apr 2013, 00:24

What do people not get about there will be no NPC cities or NPC banks


finalreview
Alpha Tester
 
Posts: 231
Joined: 13 Mar 2012, 05:39

Localized banking = BAD IDEA

Post by finalreview » 16 Apr 2013, 01:38

Avery4life wrote:I dont think local banking is the greatist idea, it should be more like Mabinogi (You can bank but it stays in that town) or hell even minecraft (Find a chest :P )


Both examples are localized banking. Not really sure what you are trying to say.


Lofi
Zealous Believer
 
Posts: 26
Joined: 11 Apr 2013, 16:05

Localized banking = BAD IDEA

Post by Lofi » 17 Apr 2013, 19:27

Localized banking, yes.

I'll think about playing an investment banker. I'm really thrustworthy. *nods slowly, a little too assuringly.*
Invest 60 coins today and in 2 months you'll get 80% back.
Duke Lofi Vemundson, <lots of flashy RP titles>
Kingdom of Dunbar (Epleland)

Image
(click banner for Kingdom Discord)

Return to Suggestions and Ideas