Arrakis09 wrote:Proximo wrote:Arrakis09 wrote:I do not recall denying PvP importance anywhere, I just stated that PvP is not the core of that game, it's just a part of it.
Dunno I could argue that pvp is the core of the game. Everything you do is for pvp no matter what scale you do it in. You build a house to protect your shit from pvp, you claim land and make a realm to take resources from other players in order to kill other players.
Woe to the clan who makes a town and tries to avoid pvp. We call those people easy targets.
Harvesting, crafting, building are all necessary but we will all be doing it for pvp. Even if your not the aggressor it's still pvp.
Basically man you will do nothing in the game without interacting with another player at some point or another. Harvesting is the only pvp so the game is designed for pvp.
So I conclude that pvp is the core of this game.
I'd say teamplay and community itself is core here, because the truth is that no man can really survive on his own as a hermit, it's a valid option but it's like game level set to nightmare.
PvP is important part of the game, but the system is built for massive pvp, guild wars and sieges, and really 70% of the time people will spend on building, crafting, trading, gathering and extending their lands, preparing for the future, rest of that time will take pvp training and actuall pvp like city defense and assault, only later when people will touch the sky as they will build empires they will concentrate on wars and attacking with brutal force.
There may be raiders and attackers who will concentrate on assault and there will be defensive, inpenetrable keeps, there will be also trading guilds, who will have access to precious materials needed by everybody.
But really, the community itself is the core and the diplomacy, because it will be like Game of Thrones here, alliances will be forged, pacts will be made and that will define the victory or loss.
So yeah, PvP is important, but it's not on top really and it won't be for quite some time, but eventually there will come time, when only thing that will matter is conquering more lands and acquiring more vassals with brutal force, but it's the future, not the present time.
The crafting and PvP would the two sides of the same coin.
Playing as a hermit is a viable choice and playstyle, aslong as you realize you are running and hiding from the other core aspect of the game.
PvP will be performed in all stages of the game. There is naught to lose but lots to gain. Wars will most likely be easily declared with the in-game mechanic, even for small encampments.