[Forest Village] MAJOR Overhaul and update (Part 1) (0.9.6100)

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Arrakis
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[Forest Village] MAJOR Overhaul and update (Part 1) (0.9.6100)

Post by Arrakis » 07 Mar 2017, 18:22

Life is Feudal: Forest Village


Hey villagers!

The development process is not as easy of a task as it might initially seem at the first glance! Sometimes, thousands of hours of development that are done behind the scenes may result in something that is not that obvious and easy to notice by you guys. However, these things are vitally important for the stability, performance and future features of the game - so thank you for being so patient!

In this patch is the first part of a major game code overhaul, which is aimed to drastically increase the stability and performance of the game. The second part of this update is hopefully going to be out in about two weeks, to complete this very important update.

Patch notes (ver. 0.9.6100):

New features and tweaks:
  • Major overhaul and optimization of terraforming, AI, scripts and pathfinding subsystems of the game
  • Multiple additions to the modding and scripting subsystems. Modders can now create new buildings, UI elements and even debug scripts
  • You can rotate and place buildings freely now with free rotation angles and automatic terrain smoothing under buildings
  • New terraforming tool allows you to set a height for terraforming flattening
  • Pinned UI windows will now be saved
  • Building window can now be minimized
  • Starting zone is clearer now for an easier start
  • You can block alcohol usage in resource windows now. The same way you block other resources
  • Villagers will eat honey in the same way as other food products
  • Added new grass, environmental props, farm crops, roads and other object textures and model content
Bug fixes:
  • Farms and orchards drainage action has been fixed and works properly now
  • Fixed a bug that would properly restore your game when resuming a PC from sleep mode
  • Fixed invisible mules that allowed for villagers to move resources without them
  • Fixed an issue with toddlers dying and disappearing if they are left without a house (in case of a fire, for instance)
  • Fixed a bug, which caused the ‘Snowflake’ icon to not appear above some houses despite them running out of fuel
  • Fixed a bug that would suddenly move the camera to a random area of the map during the tutorial
  • Fixed villager naming bugs, which would result in female names on males and vice versa
  • Fixed minimap visualization bugs that caused some shore parts to look like water on the minimap
- The team



Digdug
 
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Joined: 14 Jan 2014, 02:07

Re: MAJOR Overhaul and update (Part 1) (0.9.6100)

Post by Digdug » 07 Mar 2017, 20:26

You do realize there is an MMO you guys sold people right?
Maybe try and finish one thing before starting another.

Google it.


Dragmar
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Re: MAJOR Overhaul and update (Part 1) (0.9.6100)

Post by Dragmar » 07 Mar 2017, 20:28

Digdug wrote:You do realize there is an MMO you guys sold people right?
Maybe try and finish one thing before starting another.

Google it.


2 different games, developed by 2 different companies, PUBLISHED by the same company.

So get your facts straight... Google it!
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Nomeatloaf
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Re: MAJOR Overhaul and update (Part 1) (0.9.6100)

Post by Nomeatloaf » 07 Mar 2017, 21:32

Digdug wrote:You do realize there is an MMO you guys sold people right?
Maybe try and finish one thing before starting another.

Google it.


ahhh, those that have no brain still somehow manage to type.
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We will take your women, burn your villages, and drink from your skulls! - Sparhawk Battleborn


Scratchit
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Re: MAJOR Overhaul and update (Part 1) (0.9.6100)

Post by Scratchit » 07 Mar 2017, 21:35

please seperate the forums, this is getting very confusing :/


TK300
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Re: MAJOR Overhaul and update (Part 1) (0.9.6100)

Post by TK300 » 11 Mar 2017, 07:40

Why do you post this into the same forum?? You just confuse people that way..


Zennoya
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Location: Cracow, Poland

Re: MAJOR Overhaul and update (Part 1) (0.9.6100)

Post by Zennoya » 11 Mar 2017, 11:14

AT LEAST write game name in the topic of the post... This forum is so badly organized its hard to find anything...
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Arrakis
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Re: MAJOR Overhaul and update (Part 1) (0.9.6100)

Post by Arrakis » 12 Mar 2017, 01:49

We are including name of the game at the very beginning of each announcement we post on forums for quite a while now. How is it still confusing? Also, you can view fully separated news by hovering over game titles on the top right and selecting 'News'.


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Nomeatloaf
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Re: MAJOR Overhaul and update (Part 1) (0.9.6100)

Post by Nomeatloaf » 12 Mar 2017, 05:39

Arrakis wrote:We are including name of the game at the very beginning of each announcement we post on forums for quite a while now. How is it still confusing? Also, you can view fully separated news by hovering over game titles on the top right and selecting 'News'.

the problem is, people lack the ability to read
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We will take your women, burn your villages, and drink from your skulls! - Sparhawk Battleborn


Yotoni
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Re: MAJOR Overhaul and update (Part 1) (0.9.6100)

Post by Yotoni » 12 Mar 2017, 10:48

We are including name of the game at the very beginning of each announcement we post on forums for quite a while now. How is it still confusing? Also, you can view fully separated news by hovering over game titles on the top right and selecting 'News'.


When you go to "Life is feudal:MMO" page, then select "News" from the MMO related topics, on that same page is a "recent forum threads" column on the right that feeds mixed news from both MMO and Forest village.

The confusion comes from that people think they are on the MMO page where only MMO related topics are visible. So if the title doesn't tell, MMO intereseted people also end up in Forest village pages.

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