Protunia wrote:Pkers will not like the system solo that's for sure because they will be flagged hunted and killed. And of course they will lose skills for being a PK.
Seppuku wrote:Protunia wrote:Pkers will not like the system solo that's for sure because they will be flagged hunted and killed. And of course they will lose skills for being a PK.
Just seems like a bit of overkill. Why punish someone for wanting to do their own thing when they will already be punished by being flagged, hunted, and killed by roving packs of guilded players?
It seems like you're saying that you don't even want these type of players to be able to enjoy an open world pvp game. Some people like to solo. It already seems disadvantageous enough without overbearing penalties being heaped on top of the gangbang that you'll be on the receiving end of on a daily basis.
Alignment http://lifeisfeudal.gamepedia.com/Alignment
Alignment represents how good or evil your character is. It is measured on a scale from -1000 to 1000, but the value is more typically between -50 and 50. Alignment affects the amount of skill points lost in case of death.
Semeper fidelisArrakis09 wrote:That system may only seem bad and unfair for people who actually have lifetime PKing in their plans, but in general it's logical and perfectly made system that will prevent people from just killing and robbing others all day long, instead they will have to do some actual, hard work to achieve something, just like everybody else
Sting5 wrote:Semeper fidelisArrakis09 wrote:That system may only seem bad and unfair for people who actually have lifetime PKing in their plans, but in general it's logical and perfectly made system that will prevent people from just killing and robbing others all day long, instead they will have to do some actual, hard work to achieve something, just like everybody else
Seems that OP is deciding to go on full rampage in the game, pointlessly smashing every living person in his way If not, then the alignment system will be helping, not preventing You from enjoying the game. It's fully designed to make life harsh for gankers, PK'ers and trolls alike. Actually, to PREVENT it in the first place. You don't like the alignment system because it prevents You from killing innocent people pointlessly? Then go find other game, this one is not for You.
Drakes821 wrote:I don't see how the alignment system is unfair or "carebear" to muderers. All it does is punish people who go around killing others for no reason. 95% of PKers look for fights where they have a huge advantage, they don't look for actual PvP.
The current system keeps the game from turning into a PvP arena, hopefully murderers will be a rare thing (as they should be).
I do hope wars are easy to wage, that way there will still be plenty of PvP going on.
Arrakis09 wrote:That system may only seem bad and unfair for people who actually have lifetime PKing in their plans, but in general it's logical and perfectly made system that will prevent people from just killing and robbing others all day long, instead they will have to do some actuall, hard work to achieve something, just like everybody else
finalreview wrote:Also I'm assuming Bobik is going to allow more than one character reds can always have a positive alignment character as well.
Thokan wrote:You got your safe haven of your own claim. It is well too carebear to demand the rest of the world to be safe aswell.
Thokan wrote:What is the point of creating a game with full loot open world PvP if you are going to hate PvPers?
There is no need for this kindof anti-PvP stance. There are plenty of mechanics for ya'll ingame to not be rezcamped. There is no need for this fear of PvP.
Thokan wrote:With this harsh system towards Open world PvPers it would be a strange reasoning to limit people to one character. All to punishing.
As we are discussing the price of having multiple characters and there is no mention at all about limiting accounts to one character, I'd say it is a given.
finalreview wrote:You are not safe anywhere, except for behind well built walls. Which I believe can be destroyed on your personal claim without a siege. (Main NPC city is a safe zone as well)
finalreview wrote:There is no fear of PvP, there is a fear of an imbalanced ratio of -50 alignment players to positive players. Also I don't know why you are referring to negative alignment players as PvPers...
finalreview wrote:Have you read the poll thread? There are several pages of the argument no alts vs alts.
In the sandbox MMORPG Life is Feudal players will dread death, PKrs (player killers) especially due to skills loss, death penalties and the full loot system. The amount of skill loss is random but is heavily influenced by a players alignment. For example; positive alignment will reduce penalties to almost negligible amounts while negative alignment will increase the penalties.
Seppuku wrote:I can tell you right now that how the system is set up. I will do my best to exploit the Karma system, and keep my alignment up. I will still kill at will, but I will find a work around, by using alts, or by having my guild mates help me boost my karma and reputation through whatever means I can find. I assure you that I will not be the only one taking this approach. So in the end does it really help the game, or is it just a time sink for people who want to abuse the system?
I can say the same that your overzealous pk penalty system will drive players away from the game. Who wants to play a full loot pvp game where you are punished severely for playing a bandit? In a world that has limited to no NPC I would think that the company would encourage players acting as bandits to keep the game from becoming another hoarding/building game like Xsyon became. They had a good idea for pvp, but then people cried about it on the forums so they started to cater to the non pvp crowd and now the game is dead except for a few people who love to play in freebuild mode.
I have heard that skilling up should be relatively fast, and it should be no problem for power gamers to be reds, but is that the only type of person you want to be a red?
Thokan wrote:"Murderers" kindof implies people who kill people at random. As it punishes such people I would say is kindof unfair to said group.
Engaging in a advantaged fight or not, is still PvP. Your personal views on what "actual PvP" is hardly relevant.
What would be wrong with turning the game into a huge PvP arena? Why shouldnt there be "murderers"/PvPers in a open world PvP game?
You got your safe haven of your own claim. It is well too carebear to demand the rest of the world to be safe aswell.
Seppuku wrote:I can tell you right now that how the system is set up. I will do my best to exploit the Karma system, and keep my alignment up. I will still kill at will, but I will find a work around, by using alts, or by having my guild mates help me boost my karma and reputation through whatever means I can find. I assure you that I will not be the only one taking this approach. So in the end does it really help the game, or is it just a time sink for people who want to abuse the system?
I can say the same that your overzealous pk penalty system will drive players away from the game. Who wants to play a full loot pvp game where you are punished severely for playing a bandit? In a world that has limited to no NPC I would think that the company would encourage players acting as bandits to keep the game from becoming another hoarding/building game like Xsyon became. They had a good idea for pvp, but then people cried about it on the forums so they started to cater to the non pvp crowd and now the game is dead except for a few people who love to play in freebuild mode.
I have heard that skilling up should be relatively fast, and it should be no problem for power gamers to be reds, but is that the only type of person you want to be a red?
Drakes821 wrote:Thokan wrote:"Murderers" kindof implies people who kill people at random. As it punishes such people I would say is kindof unfair to said group.
Engaging in a advantaged fight or not, is still PvP. Your personal views on what "actual PvP" is hardly relevant.
What would be wrong with turning the game into a huge PvP arena? Why shouldnt there be "murderers"/PvPers in a open world PvP game?
You got your safe haven of your own claim. It is well too carebear to demand the rest of the world to be safe aswell.
"What would be wrong with turing the game into a huge PvP arena?" Are you serious!?! This is a sandbox MMORPG...not Chivalry. Everyone shouldn't be running around chopping each other's head's off, there needs to be some type of order for their to be a health population and for the game to support different styles of play.
Also how would this make the rest of the world safe? You realize you can still be a PKer...you'll just get punished harsher at death.
PS- Since when are land claims safe havens?
Thokan wrote:Since the personal claim protects you. Since then.
Proximo wrote:10. Clan claims cannot be damaged until officially sieged but personal claims can be.
Thokan wrote:Seems to be a schism towards the gameplay-style that would be negative alignment. I'm just advocating that it is a gameplay-style like everything else and an equal part of the game. There is no finer kind of PvP. Just PvP.
Thokan wrote:You are leaving out selling points from that genre description. You forgot both Open World and PvP, not to mention crafting.
Then good, all is well. I just dont understand the overall mentality of trying to limit and hinder PK PvPing at all costs. Besides, the escalating punishment for reds seems prehand a bit harsh, but we shall see.
Since the personal claim protects you. Since then.
Drakes821 wrote:Also about personal claims being safe, correct me if I'm wrong but you can still be killed on them right? In the wiki it just states your objects are safe, it says nothing about your character.
finalreview wrote:I'm not sure it would be a waste of land. Would you be armored and ready for a fight 100% of the time you are on your personal claim? Unless your house has an unbreakable door, which would be the perfect fix to my problem.
Also by wealth I meant currency and small items of high wealth.
Seppuku wrote:Yes PK's who kill new players are asshats we all get that.
Highwaymen in this game will come up to a person and demand they pay him or drop their wares, and the person will tell them they better kill him for it. Knowing full well that the harsh pk system will deter him.
Will there be a way to physically rob someone without knocking them out?
Proximo wrote:What's the advantage of having a wall 100 blocks thick vs a normal wall? The way you worded it makes me think like a stacked wall that would take forever to break down.
If you meant a long wall like the wall of china then that would still be a waste. As history shows us a wall like that is impossible to fully man even for china.
Only on the central realm claim are your buildings protected until sieged. If you build a personal fort/castle I'm pritty sure it can be destroyed at any time. Walls will be expensive in the first place so maintaining vast outer fortifications would be very hard.
finalreview wrote:Proximo wrote:What's the
Only on the central realm claim are your buildings protected until sieged. If you build a personal fort/castle I'm pritty sure it can be destroyed at any time.
Also according to the wiki your personal claim objects are protected from damage(which I assume means walls), and I haven't found anything saying you can siege them.
1. You private claim is invulnerable to any damage, unless it is removed. And it can be only removed by a Lord of a Country that possess that land. So if that guild is friendly to you - you're safe, until some war starts.
2. You can spent some $$ to rent a claim around Central NPC city - that will result in an ABSOLUTELY invulnerable claim, that no one can affect in any way.