On the logic behind logging and two handed axes not levellin

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Mortimer
 
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On the logic behind logging and two handed axes not levellin

Post by Mortimer » 18 Sep 2014, 18:14

Alright so I would like someone to explain to me how wielding a two handed axe, looking at a tree and imagining it's a live enemy with a sword rushing at you, does not increase your level in two handed axes?

I mean, I understand the principle behind working with a live target to level the skill, but at the same time there should be a small gain for using it on trees aswell. Are you going to tell me using a two handed axe daily, for 40 years is going to make me a newb when using a two handed axe versus a man? No, I will after those 40 years split a man in two in a swing like I would be preparing wood for winter. Sure, I will not know the fancy techniques of the warriors but I sure as hell should not be a newb at all, I mean years and years of using them should give me some ideas on how to use them in battle.

So, what gives?


DoomBringer
 
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Re: On the logic behind logging and two handed axes not leve

Post by DoomBringer » 18 Sep 2014, 18:16

Fighting and Logging are different things


Mortimer
 
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Re: On the logic behind logging and two handed axes not leve

Post by Mortimer » 18 Sep 2014, 18:18

Handling a two handed axe is handling a two handed axe.

Are you really not seeing a connection?


DoomBringer
 
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Re: On the logic behind logging and two handed axes not leve

Post by DoomBringer » 18 Sep 2014, 18:21

Not really. You use different techniques for different tasks. I don't think that experienced lumberjack with an axe can beat a grunt with an axe


Mortimer
 
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Re: On the logic behind logging and two handed axes not leve

Post by Mortimer » 18 Sep 2014, 18:29

I'm not saying it should be a lot, if you want numbers imo if you get to 100 logging, you should have around 10 in two handed axes.

So yes, the epic lumberjack that can knock a big ass tree down in 3 hits? he should know a thing or two about two handed axes which he has been using for most of his damn life!

Eh, w/e :Yahoo!:

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Hobo_Grandpa
 
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Re: On the logic behind logging and two handed axes not leve

Post by Hobo_Grandpa » 18 Sep 2014, 19:07

Ultima Online had this for a while, there was even a bonus for having logging skill while using an axe in combat.

Then the argument came up that chopping wood and felling trees is a hell of a lot different than knowing where to vitally strike a human or creature.

Anyone can swing an axe. To swing an axe with deadly effect and lob a body limb off and not have the axe get stuck in bone and lodged in the enemy on the first swing is an entirely different thing.

I could see a super slow secondary gain to axes for chopping trees, because there is the argument for practicing on a dummy like a tree as you argue and overall ability to wield the axe. But beyond that, I think they are pretty distinctly two different skills.
Last edited by Hobo_Grandpa on 18 Sep 2014, 19:09, edited 1 time in total.
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Belphegor
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Re: On the logic behind logging and two handed axes not leve

Post by Belphegor » 18 Sep 2014, 19:08

off-topic, mortimer, was it you that had problems with these guys robbing your village on server 5? and you accused them of using dev commands because you couldn't hit them?

wanted to let you know that they robbed a village on server 6 only a few hours later, also fully armoured.. and we could not damage them either


Mortimer
 
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Re: On the logic behind logging and two handed axes not leve

Post by Mortimer » 18 Sep 2014, 19:16

My name is white, not sure if yellow names are for people that supported lif, but no I'm gonna buy the game tomorrow and start playing.

I wouldn't have a problem with robbers, I'd chop em to pieces :D


Belphegor
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Re: On the logic behind logging and two handed axes not leve

Post by Belphegor » 18 Sep 2014, 19:20

ah why didn't i notice that.. :fool: the character was also named mortimer thats why i asked.

nevermind then :)


Mortimer
 
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Re: On the logic behind logging and two handed axes not leve

Post by Mortimer » 18 Sep 2014, 19:23

Someone already stole my name? Ffs, this.. this guy deserves an axe to the head :D


Wolfhelm
 
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Re: On the logic behind logging and two handed axes not leve

Post by Wolfhelm » 18 Sep 2014, 19:55

i see his point, maybe for every level gained in logging, you should be able to add 1/10th of a level in two handed axes.
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Hobo_Grandpa
 
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Re: On the logic behind logging and two handed axes not leve

Post by Hobo_Grandpa » 18 Sep 2014, 21:01

Mortimer wrote:Someone already stole my name? Ffs, this.. this guy deserves an axe to the head :D


Just make sure it isn't a lumberjack axe. :evil:
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Heinrich_von_Leipa
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Re: On the logic behind logging and two handed axes not leve

Post by Heinrich_von_Leipa » 18 Sep 2014, 21:05

Belphegor wrote:off-topic, mortimer, was it you that had problems with these guys robbing your village on server 5? and you accused them of using dev commands because you couldn't hit them?

wanted to let you know that they robbed a village on server 6 only a few hours later, also fully armoured.. and we could not damage them either



nope it was my char, another mortimer on 5. and yes i had that, i came to my village and saw one guy with russian name from that well known #5 russian camp running on my land, so i chased him and then suddenly out of nowhere another guy poipped out and both turned around and slashed me - interestingly, not only could I not hit them and slashed through them with the same axe they used on me, but also did I freeze & crash after a few swings. Plus if you see their camp and what all they already have and the fact that they speak Russian and have Russian names... well make your connection yourself, you get what I'm trying to say.


Belphegor
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Re: On the logic behind logging and two handed axes not leve

Post by Belphegor » 18 Sep 2014, 21:49

interesting

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Saxxon
 
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Re: On the logic behind logging and two handed axes not leve

Post by Saxxon » 18 Sep 2014, 22:47

Richard_Smith wrote:
Belphegor wrote:off-topic, mortimer, was it you that had problems with these guys robbing your village on server 5? and you accused them of using dev commands because you couldn't hit them?

wanted to let you know that they robbed a village on server 6 only a few hours later, also fully armoured.. and we could not damage them either



nope it was my char, another mortimer on 5. and yes i had that, i came to my village and saw one guy with russian name from that well known #5 russian camp running on my land, so i chased him and then suddenly out of nowhere another guy poipped out and both turned around and slashed me - interestingly, not only could I not hit them and slashed through them with the same axe they used on me, but also did I freeze & crash after a few swings. Plus if you see their camp and what all they already have and the fact that they speak Russian and have Russian names... well make your connection yourself, you get what I'm trying to say.


thats funneh

You think devs are griefing players and cheating right?

:lol:


trashman
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Re: On the logic behind logging and two handed axes not leve

Post by trashman » 19 Sep 2014, 00:00

lol calm down. Should close or warn that guy. He is either being irrational or a little racists.

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Arrakis
 
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Re: On the logic behind logging and two handed axes not leve

Post by Arrakis » 19 Sep 2014, 00:33

I assume he was only trying to point out very specific part of russian gaming communities, that tends to be aggresive, mean, griefing PKers, he surely didn't mean to be racist, did he now?


Mortimer
 
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Re: On the logic behind logging and two handed axes not leve

Post by Mortimer » 19 Sep 2014, 06:59

He couldn't of been racist, because being russians aren't a specific race.

Also, why did you guys hijack my topic? :D

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Deantwo
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Re: On the logic behind logging and two handed axes not leve

Post by Deantwo » 19 Sep 2014, 07:49

Back on topic I guess?

I would suggest you just make a training dummy and train on that.

If you were training your axe combat skills on a tree, I would guess you wouldn't be logging it. As already pointed out, it is not the same.

I don't know what you need to make a training dummy. But a way to hang a primitive straw dummy on a tree, and thereby true the tree into a kind of training dummy could be cool.
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