Arrakis09 wrote:Regarding arrows damage - It's mostly fixed and bodkin arrows won't be so powerful anymore
As for general topic of archers being OP - Did you try using war cries against them? You can lower enemy aim and make running players stumble. Properly used war cries combined with proper armor should provide upper hand over such 'deadly, naked archers'
Stormsblade wrote:Arrakis09 wrote:Regarding arrows damage - It's mostly fixed and bodkin arrows won't be so powerful anymore
As for general topic of archers being OP - Did you try using war cries against them? You can lower enemy aim and make running players stumble. Properly used war cries combined with proper armor should provide upper hand over such 'deadly, naked archers'
Unfortunately, war cries (at least as of two months ago) made you stumble if you held your ground too.
If you held your ground as a melee you generally just gave up a bunch of free hits, and it rendered the best strategy to try and run from or dodge strikes for the duration of the debuff. Archers are usually better equipped to do this as they are lighter, and are typically able to kite the heavier (armored) 2handers.
I think that's the opposite of how you guys wanted that skill to work
The real meta to beat skilled archers is to:
(1) be lightly armored enough as a melee that you can run them down, and hope they don't drop you with two good shots off before your stuck to them in melee.
(2) Be a better archer.
Horses are iffy at best - A good horseman can certainly threaten an archer on the open field, but give an archer a tree or any other kind of obstacle, and they can terrain the horse with impunity.
Melee *and* horse both pushing an archer will do the job pretty well though, arguably however a second archer can peel for the first one.
I agree it's not absolutely without counter, and there are at least questions about how this will scale to big mmo fights. That said, I would suggest it's not as easily counterable as you insist. Reduced Bodkin damage should go a long way to helping out here.
Kael wrote:its just a model, but how you wil ldefeat him as peasant?
Dagger in their Neck? -> armored
Dagger insode their arms? lol - if you get near a fully armored knight they break your head with their own head.
Kael wrote:Kael wrote:its just a model, but how you wil ldefeat him as peasant?
Dagger in their Neck? -> armored
Dagger insode their arms? lol - if you get near a fully armored knight they break your head with their own head.
As you said, it is just a model. Not real.
the model is based on real armoury of a knight.
trollin on a very low level mate
Arrakis09 wrote:Have (for instance) a team consisting of berserkers using warcries that will serve as support to your armored archers. Tactics and coordination are everything. Make the best of your team abilities to put your enemy at disadvantage. And remember that especially when you will take part in massive battles in the mmo.
Rodmar wrote:https://youtu.be/fa8sI3IXAkI?t=165
This video shows whats the biggest problem with archers. Naked guy with a bearded axe has trouble catching up to Heavy Scale archer. And all that is because you can go out of warstance instantly whenever you want and run away without any penalties.
Rodmar wrote:https://youtu.be/fa8sI3IXAkI?t=165
This video shows whats the biggest problem with archers. Naked guy with a bearded axe has trouble catching up to Heavy Scale archer. And all that is because you can go out of warstance instantly whenever you want and run away without any penalties. Sheathing animation alongside with other suggestions about this issue should help.
Because I don't think developers want random encounters to look like this
Depends on distance, armor quality (was it steel or iron), angle at which the arrow hits, draw weight, etc.Arrows did literally nothing directly to a knight except act as a irritant.
Wrong. They wouldn't be more helpless than any other person flipped over. As you said yourself,Once the knight was flipped over they would be helpless, just like a flipped turtle.
Their armor was not unreasonably heavy as some people might think.
Sleep wrote:Depends on distance, armor quality (was it steel or iron), angle at which the arrow hits, draw weight, etc.Arrows did literally nothing directly to a knight except act as a irritant.Wrong. They wouldn't be more helpless than any other person flipped over. As you said yourself,Once the knight was flipped over they would be helpless, just like a flipped turtle.Their armor was not unreasonably heavy as some people might think.