Bleiz wrote:Defending your lands, claiming more lands, warfare and all the drama related to that.
From what I've heard reaching 100 is quite a feat, so that's another objective. Create exquisite items. Build/defend colonies in other regions to have a steady supply of regional resources, becoming rich, become a feared warrior or murderer. Form a band of bandits robbing and pillaging wherever you go. Or create a police force to make sure your land is devoid of such scums.
You said what you didn't like to do, but didnt say what you liked so it's kinda hard. And at the risk of sounding cliché, I think this is more about the journey than the destination.
Defending your lands
claiming more lands
warfare and all the drama related to that.
From what I've heard reaching 100 is quite a feat, so that's another objective. Create exquisite items. Build/defend colonies in other regions to have a steady supply of regional resources, becoming rich, become a feared warrior or murderer. Form a band of bandits robbing and pillaging wherever you go. Or create a police force to make sure your land is devoid of such scums.
Generally that's what will be the core of the end game.Let's say those interactions are trade, diplomacy, war and maybe other things too.
Well, you need to realize that having a castle surrounded by tall, thick walls doesn't necessarily mean that you are going to keep it and live happily ever after. It will all be very fluid and people will want to tear down your walls, either because of their competitive nature, valuable resources that you might be sitting on or just because they don't like you and your guild. People can also band against some big kingdom because their friends have been invaded and turned into a vassal by force. They will declare war on you for different reasons and they will target your monument. So it won't be like you're untouchable and there will be nothing to do. You will have to always be ready because someone might decide that they want to reduce your beautiful city to ashes or just take your castle for themselves. You will always be in danger, doesn't matter if you're some small group in the forest, hiding behind wooden walls or a powerful, advanced kingdom with castle keep and numerous vassals. Alliances will be broken, wars will be waged and strategy will have to be adjusted to the new situation.Basically, the experience I'm having so far, is that once everything is built, once all the skills are at least on 90, once all the "chores" are done, people log off because there isn't anything to do.
Arrakis wrote:Generally that's what will be the core of the end game.Let's say those interactions are trade, diplomacy, war and maybe other things too.Well, you need to realize that having a castle surrounded by tall, thick walls doesn't necessarily mean that you are going to keep it and live happily ever after. It will all be very fluid and people will want to tear down your walls, either because of their competitive nature, valuable resources that you might be sitting on or just because they don't like you and your guild. People can also band against some big kingdom because their friends have been invaded and turned into a vassal by force. They will declare war on you for different reasons and they will target your monument. So it won't be like you're untouchable and there will be nothing to do. You will have to always be ready because someone might decide that they want to reduce your beautiful city to ashes or just take your castle for themselves. You will always be in danger, doesn't matter if you're some small group in the forest, hiding behind wooden walls or a powerful, advanced kingdom with castle keep and numerous vassals. Alliances will be broken, wars will be waged and strategy will have to be adjusted to the new situation.Basically, the experience I'm having so far, is that once everything is built, once all the skills are at least on 90, once all the "chores" are done, people log off because there isn't anything to do.
In short summary: You will always have to keep your guard up and be ready for the worst, as Life is Feudal. So don't think of taking long breaks with your guild because you think you are safe and there's nothing more to do, because you may be in for a nasty surprise as you'll come back and see everything you worked for either burned to the ground or conquered and taken by someone else. That's your endgame
Arrakis wrote:Why mentioning CBT + JH when talking about the endgame? That doesn't make any sense. JH in MMO is only a placeholder for testing combat. There will be proper war/siege system implemented later. Did you forget?
Scratchit wrote: Sorry, I don't know much about siege / war system.
Sharana wrote:Scratchit wrote: Sorry, I don't know much about siege / war system.
You can read some more here to get the idea
what-we-know-about-the-planned-mmo-war-mechanics-t22008/#p91492
About the endgame - it's not here yet, so you don't have the initiative to stay on so to say. There are always expansion, terraforming and building plans. But when we know the wipe will come relatively soon where is the motivation to do it? My guild is finishing a castle keep which is grand project, but that's still more of an exception, many guilds don't even play at all atm.
Then you have trade ... sure you have, in CBT there are no traders posts, no coins and no economy. One of the major aspects of the game is still missing.
So you are left with diplomacy and wars ... sure, but on the 1st real JH during the CBT where sieges were supposed to happen the servers were just not ready for large scale combat. Other then that there is no instanced field battles and no real claim raids, you can't do anything without JH and players can get more action in YO, so again there is no initiative to play much.
TL, dr the endgame is just not here, it will come in OBT (wave 2).