*sigh* guys, you are do deeply mistaken...
Alignment won't save anyone if I create a band of twink criminal characters to raid hermits around the guild.
Seppuku wrote:I just want you to understand there WILL be guilds who's sole purpose is to drive unguilded players from the game using this Monument building forced eviction mechanic.
There will be NO such guilds because monument construction time, efforts and price can't be compared to what you gain from removing hermit's claim. He will move out all the valuables and the guild will gain nothing. If the claim is abandoned, it will decay sooner than you build a monument.
Personal claim is a TINY PLOT OF LAND. It takes at least 3 months to reach it's max size of 15x15 tiles and you start with 3x3 or something like that.
There is no space to build castle walls, big houses or even a quarter of necessary infrastructure. You can't unite few plots in to one as they must have space between borders.
Personal claims are meant to be a private farm or a place to keep you belongings on a guild land. You can't play normally if you can't construct all the kilns, forges, anvils, windmills, tree-farms, barns, stables, and other constructions. And how are you going to do that on a 5x5 spot????
You speak like you are loosing a castle while the best you can loose would be a shed/shack and tiny palisade that can't even protect you from arrows and takes 2 hours to be constructed.
Stop this nonsence please!