AceTheFlame wrote:Game development isn't a democracy...The majority vote doesn't mean something should be changed. The majority does not always know what's best for the game
Case and point: You have a majority of players wanting to change a system they haven't even tested yet. That doesn't sound like a reasonable bunch. How something seems on paper and how they play out can be two radically different things.
Once again, that's the magic here, hermits will have hard time living, and if some strong guild will come and claim a land, you either make peace with them, pay some fee for being allowed to stay on that land or you will be forced to relocate.Seppuku wrote:I agree with the majority. A magic button that kicks me off of my land breaks any immersion that you could hope to achieve as a peasant, and is a hugely exploitable mechanic. A griefer guild of nakeds could be funneled materials from another clan, and build a monument just for the fun of driving you from your land... How is that in any way a representation of feudal society?
Arrakis09 wrote:Once again, that's the magic here, hermits will have hard time living, and if some strong guild will come and claim a land, you either make peace with them, pay some fee for being allowed to stay on that land or you will be forced to relocate.Seppuku wrote:I agree with the majority. A magic button that kicks me off of my land breaks any immersion that you could hope to achieve as a peasant, and is a hugely exploitable mechanic. A griefer guild of nakeds could be funneled materials from another clan, and build a monument just for the fun of driving you from your land... How is that in any way a representation of feudal society?
Second thing, I can't really imagine group of people spending countless hours gathering all these materials and build a monument just to get control over one or two, tiny shacks. This is not even worth the effort, and even if people will have urgent need to do that... Well, that's still part of the game. Everything has some + and - , at this point the + is the fact, that your personal claim cannot be attacked, while guild claims during the war are in danger, on the other hand your land can be taken by some guild at any time, and then you either live there on their terms or move away to be "safe". Ripping off that part of game will break the immersion.
Telakh wrote:I can see 9 people share their opinion in the thread.
5 consider that voting makes no sence and original system is perfect.
2 people do not realise how will the claim system work at all.
and you two keep saying that it is somehow exploitable yet you can't bring any reasonable facts and do not provide any competitive idea.
Even if it was a democracy, I would not make a bet on such position.
Archaegeo wrote:And that's my issue here. There is a lot of money to be made in supporting solo/small group play without weakening group play.
To those who say if you don't want to be in clan don't play, that's silly, its a huge world, there should be room for the dev team to make money off of solo and large guilds.
You don't have to do anything to weaken a guild with this, just support small/solo group play.
Right now, as Sep has said, a guild could have alt-guild that is no skill naked players just building the monument for the sole purpose of kicking the solo/small group off their land (maybe the solo/small group is on a good vein of ore).
The solo/small group cannot stop them because they cant defeat the stone unless they prevent resource 24/7. Its just silly unless the company really doesn't care about solo / small group income, in which case they should say that.
Protunia wrote:If you want a Fighting chance Make a Kingdom.
End of Story.
Archaegeo wrote:Boogeyman,
Right now as designed personal claims are 100% safe from damage except if a guild builds a magical stone.
With that stone they can evict you without even lifting a sword.
Most of us want personal claims to be attackable. So that if a guild wants to form a Realm, they have to defeat the personal claim first, not just build a pretty sculpture.