The Stamina is terrible, try attacking a few times as a starting character and you'll be FORCED to stop and pant even with low weight
At least that's what I remember killing my first deer which took me like 30/40/50 fucking hits to the head and body in total to even kill.... WITH A TWO HANDED HATCHET, WHAT THE HELL LMAO?
(Please show me a video of you swinging a two handed hatchet repeatedly with low weight to prove me if I'm wrong about this, just in-case I am, it's pretty pathetic how fast you literally start not being able to physically move again; I mean, it doesn't even make sense in the first place, I mean.. LOOK AT YOUR CHARACTER'S ARMS LOL)
Although I don't fully agree with OP and especially with how toxic he went about talking and completely dismissing the great game this is and the HUGE POTENTIAL IT HAS TO BE AMAZING, the game has flaws and it is necessary to identify them and fix/remove/improve them.
I'll copy and paste from my notepad of this game's flaws; All Life is Feudal MMO flaws and things that need removing/improving: Claims being a thing,
Instanced battles being a thing because of optimization (Hopefully will be removed as soon as there is good enough optimization),
Animal health too much/Unrealistic amount of hits to kill or injure/cripple,
Skill Cap being a thing.
Needing to have 30 digging to get mining when you should just be able to see iron/copper/etc and hit it with your pickaxe,
Tiles being a thing; Causes problems like not being able to make small holes and such; AKA being locked to a tile when interacting with the ground,
no climbing yet, alignment is bad when you get negative alignment over doing something someone never saw,
things having too much health;
Example: Bark box should be easily destroyed by a 2 Handed Steel Axe.
the lighting suddenly turns pitch black and then after not too long suddenly back to normal instead of decreasing and increasing normally through the day without suddenly turning pitch dark like it currently does,
you can fish in any tile as long as it has water and there will be no difference if it's a lake or a random bit of water,
from what I know (correct me if I'm wrong),
Combat not being like Mordhau
https://www.youtube.com/results?search_query=Mordhau and lacking complexity,
No gore like limbs being cut off; Decapitations; etc; when they could add to gameplay by making weapons much more dangerous
realistic, immersive, and making combat much more important and risky.
Repeated flaw but I'll say it again; I mentioned that you should just able to mine ore if you see it without needing the mining skill,
correct me if I'm wrong if this is possible, but either way, there's more things like this related to skills in the game which you require you to get good at one skill which you shouldn't need to do because everyone would be able
to do them from the start and it makes no sense for anyone to not be able to do it right away. Lacking basic things you could do such as; Pick up rocks and throw them, use some branch as a weapon (if only we had realistic cutting physics and you could cut off a big branch off the tree to use as a big spear or a club)
not being able to just pick up water and pour it anywhere (CORRECT ME IF I'M WRONG), not being able to collect water; normally, if you'd have something that is shaped in a way that can store liquids, and you left it out while it's raining; it'd collect water, but that's not the case in Life is Feudal MMO and it is fucking idiotic lmao,
makes tedious bullshit gameplay like having to build a well when you don't need one at the moment/can't/wouldn't work where you are/etc, the only way I see this implemented is water that hits objects that can store water because of their shape, would get a bit of water every drop or if it's raining every object that you could contain water in gets a certain amount of water per x time it's raining and it is in a place that nothing is blocking it from getting the water. You can't see the recipes of things after you make them yet you can while you have the items to make them..
They should be gray if you don't have the necessary items while it shows you in red which items you don't have and green the ones you do,
Not enough animal variety; There could be way many different types of animals and more variety within the ones we already have; No flying or water mobs? Disappointing; Also, there's only 2 "small" creatures which are the rabbit/hare and the Pigeon, both I've encountered but only once, but nowhere near enough; That also seems to be a problem, few animals I've encountered even at the start running through miles of land; These are all the animals in the game
https://lifeisfeudal.gamepedia.com/Cate ... ld_animals Stamina is far too little/the actions we do take up far too much stamina; Post by a user who agrees (Have heard people in a guild I played with complaining about stamina as well and laughing about how fast we stop running, there's many more who agree with stamina being too little and certain actions taking too much of it)
Animal AI Is... Not so good, my first deer suddenly started hitting me about 10 or more hits after I had already hit it's head and body with my hatchet over 40/30/ times or so every time it stopped to regain stamina, and every time It stopped to regain stamina it didn't even bother to move slowly away from me, or try anything to save it's own life, just stood there taking hits and after a small period of time starterd running at food speed after being hit in the head and torso many times with a tool that was cutting down trees not too long ago in a few hits, hahaha
This is all I can think of as of right now: Just my feedback
Video of people moving in armor: Have watched this video a lot before, good demonstration video on the topic
https://www.youtube.com/watch?v=5hlIUrd7d1Qhttps://www.youtube.com/results?search_ ... g+in+armorAlso, I'm pretty sure OP implied fighting without armor and with nothing on you...
Also looking at how "clunky/not so great/not so smooth" feeling this game's combat and ANIMAL AI is (Referencing the guy talking about attacking the horse) it clearly needs some work, but don't take this as toxicity or me complaining, just my feedback
The ideal would be for it to have Mordhau combat or even better
https://www.youtube.com/results?search_query=MordhauAlthough it is pretty unrealistic to expect such levels of combat complexity and just overall quality, and Mordhau IS a combat reliant game, that's the only thing it is about, but still, it'd be great if it at least had non-directional combat like Mordhau where it's less like Mount & Blade: Warband and more like a much better version of Shitvalry, and it'd be great if it was smoother and felt nicer
Probably a thing that will be improved in the future with better optimization and hopefully having to deal with no server lag
Either way, I hope this game succeeds and IDEALLY I hope fixes all these problems, although I doubt they will deal with most of them :/
And I'll still be playing regardless since it is currently the closest I have to a Life Simulator Medieval High Fantasy Open World Sandbox VRMMORPG and I'll fucking play it as long as it the closest and best choice for that experience I'm seeking