by
Archaegeo
» 18 Mar 2014, 11:47
From the Interactive FAQ Bobik wrote:
"If you mean global trading between players - it will be kinda like in EvE. Players will be able to build trading posts, and everyone will be able to observe its goods from anywhere in the world. But in order to buy those goods players will beed to bring their money to that post and fetch goods back to their base by themselves."
Awesome.
And before you begin whining about 0.01 cost changes, or whatever the minimum is, that's the nature of supply and demand and finding an equilibrium price.
If we can get eve type economy, where everything is player made, but be even better because we have QL (in Eve every item of the same type is the exact same quality) this will rock.