this is a more moderate suggestion/alternative coming from Seasons!!!
seasons-t699/ me and maybe more other players would enjoy exposure from weather and climate zones.
how could it work:
1. Implement a exposure rating with a visual bar or just plain text msg. and/or audio effects like coughing, moaning, warmgasm etc.
different states could be
- you feel cozy and warm
- you feel fresh
- you feel cold
- you are freezing
- you are freezing to death
impact the exposure on soft- and hard-HP and death eventually...
2. Have weather influence the exposure
3. Have climate zones boost the weather exposure
4. Have clothing, food, cover, housing and fire have positive effect on exposure. Maybe some potions could also be used as well as even body heat. yes cuddle up with another player to survive that strom up north
5. Optional: habituation/adaptation over time. after a certain amount of playtime, exposure could be lowered due to the hardship of living in the cold. viking-style
imo this would not only deliver even more immersion but also support different play styles and give them a area of supporting their gameplay.
e.g. somebody who's more into pure PvP or other focus might stay south not to bother much with exposure. while some crafters, explorers and survival enthusiasts will venture north.
have the southern 50% of the map with no to soft and the northern with medium to hard exposure....
as much as i like the idea of seasons in Lif, this approach might be easier to implement while still deliver a good impact on gameplay only when wanted.