Winston wrote:I would have agreed with you a few months ago, but I've played about a hundred hours of Rust, and I'm just sick sick sick of farming with my teams mates, finally get some gear and C4, log off then come back the next day with huge holes in our walls and all our belongings stolen.
I mean at the begining you're like: "Okay, this is the game. You've done it to others before, it will probably happen again."
But after a while you just get tired of this never ending cycle of robbers robbing robbers. You need some sense of long-term achievement to be able to stay interested in a game.
Being able to siege or put economic pressure on a personal claim ? Sure. But no free pillaging anytime of the day or night, raiding a personal claim should require some level of preparation and logistics.
Less than a city/kingdom siege of course, but it shouldn't be something a solo player can achieve.
Oh and once again, from what we know you won't be able to do much on a personal claim. Maybe build a small house or a workshop but you don't have enough space to be fully self-sufficient.
Well the idea is that LIF can fix the holes of being able to protect your things. So maybe in Rust there is no way to secure your things making it to hard ... I dont think LIF is going to have C4... LIF can do things like have the option to add guards, and then building your walls in a way to make it harder for enemies to raid and loot. Wurm online is a full loot game with all these options, guards, locked chests, walls to protect your claim. It can be done with the right ideas behind it.