Proximo wrote:Grinding is unnecessary and a game should be designed on gameplay you do with a skill and not getting a skill. Leveling to be viable should be short and easy but mastering something and making 100 level quality items should be difficult and skill based. You are free to grind level 90-100.
Arrakis09 wrote:You won't really make out much of the grinding here, because if you concentrate on that you will lose valuable time that you could have used on raising certain skills, unlocking others and generally developing your character to build a shelter, craft some tools and clothes. Grinding is basically pointless and will rather disturb than help you. All players will design their own goals and work together to achieve something and grinding will appear on higher levels, most likely between levels 90-100, just to achieve 'master' titles and this will be extremely time consuming.
Fish wrote:Proximo wrote:Grinding is unnecessary and a game should be designed on gameplay you do with a skill and not getting a skill. Leveling to be viable should be short and easy but mastering something and making 100 level quality items should be difficult and skill based. You are free to grind level 90-100.
90-100 is a very big difference huh? Could you go more into detail about "gameplay you do with a skill and not getting a skill."? Because I don't really understand what you mean.
Fish wrote:Ok I guess it sounds kinda cool like I said I haven't tested or anything, but ill definitely be there when Alpha opens up. I'll be back to reply on this thread once I have.
DeepComet5581 wrote:If there's one thing I hate on any MMO (and even one or two Single-Player games), it's the sheer level of grind that tends to crop up about mid-level.
This was really a problem with Runescape, where you can spend literally days at a time levelling up some of your skills, even at around level 50-60. It's why I always find myself leaving these games at this point, because the grind gets dull and, sometimes, stressful.
EVE Online has a decent system, where you learn the various skills independently of the actions that you are taking (So passive skill gaining, in a sense).
But, anyway. The one thing I hear from a few like-minded people is that grind-ey games are only fun for the first and last 20% of the game.
Potentially hitting the maximum skill levels in 6 months isn't THAT much of a problem because, as Bobik said (And Archaegeo reiterated), only a hardcore player is likely to accomplish this.
Most of us will, I suspect, have jobs, hobbies and social lives, so for us it would be more like a year, possibly 2 years.
There will perhaps be players who don't wish to become super-high level, especially where combat skills are concerned. Being able to ROFLStomp over any and all gets boring quickly, and I suspect that many will want more even, or perhaps even slightly challenging, fights.
Of course, there is little to stop one maxing out non-combat skills, but players are only likely to dedicate the time and resources to a skill unless it has become a labour of love.
Anyway, ramble over.
Although, I have to say, it seems a little suspect that one could level every single skill up to 90 in less than a month. How many skills are there, out of curiosity?
May your Steel be sharp.
~DC
Archaegeo wrote:Well, technically you cant do them all
You can do 600-710 points worth of combat http://lifeisfeudal.gamepedia.com/Combat_skill and 600-710 points worth of peaceful skills http://lifeisfeudal.gamepedia.com/Peaceful_skills
Bearing in mind that looking at those lists, when there is a prerequisite skill, you need at least 30 (currently) in the prerequisite to unlock the next higher skill.
So getting Heavy Horse Handling to 90 for example will use up 210 of your points, that's assuming you lock War Horse handling, Chain Mail Armor, Mounted Fighting Master, and Lancing all at 30.
I do think the gain rate will be too fast, imho, even once the 20x alpha bonus is gone. But mostly because of the cap, you will get to it pretty quickly and then just be shuffling points around by lowering some to raise others.
The ONLY reason I think it is too fast though is because I want the guy at -49 alignment to hurt badly when he dies and loses 10 skill points randomly.
If they come off a skill > 60, it will hurt, if they come off skills < 60, its not going to be so bad.
But again, its something we will need to feel out in game, if there are other achievements that take a while to accomplish, what does it matter how quick skill rates are set?
Archaegeo wrote:Protunia, see Bobik answer #421.interactive-faq-t3/page230/#p11758
About skill loss