Roads

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SirWinston
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Roads

Post by SirWinston » 21 Mar 2014, 13:09

We should be able to build roads between cities and settlements, it could give a speed bonus when you are walking on it.

I'd like to see an alliance working on creating a road network in its kingdom for traders and easy troop transportation.
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Telakh
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Re: Roads

Post by Telakh » 21 Mar 2014, 13:13

Roads and road pavement are already presented in the game.
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SirWinston
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Re: Roads

Post by SirWinston » 21 Mar 2014, 14:06

Telakh wrote:Roads and road pavement are already presented in the game.


Nice! Do they have any kind of effect or is it just for looks?
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Virdill
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Re: Roads

Post by Virdill » 21 Mar 2014, 14:17

Winston wrote:
Telakh wrote:Roads and road pavement are already presented in the game.


Nice! Do they have any kind of effect or is it just for looks?


~10% Speed bonus
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Venciera
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Re: Roads

Post by Venciera » 21 Mar 2014, 20:39

I wonder if roads decay. i'd hate to see roads everywhere.


Proximo
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Re: Roads

Post by Proximo » 21 Mar 2014, 20:46

Venciera wrote:I wonder if roads decay. i'd hate to see roads everywhere.


Roads take time and resources to build and they destroy good ground where trees and plants could grow so I doubt people will actively over create roads.


Venciera
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Re: Roads

Post by Venciera » 22 Mar 2014, 01:47

Proximo wrote:
Venciera wrote:I wonder if roads decay. i'd hate to see roads everywhere.


Roads take time and resources to build and they destroy good ground where trees and plants could grow so I doubt people will actively over create roads.


Roads should still decay over time if not used. Nothing player made should be permanent. Unless they plan to wipe the world every few years. Personally, I feel the terrain needs to slowly revert back to its original shape if no one occupies the land.


Forthwind
 
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Re: Roads

Post by Forthwind » 22 Mar 2014, 01:55

there should be upkeep but hopefully minimal, i would hate if you had to walkaround repairing roads often.


Protunia
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Re: Roads

Post by Protunia » 22 Mar 2014, 04:34

Forthwind wrote:there should be upkeep but hopefully minimal, i would hate if you had to walkaround repairing roads often.


I agree completely no sense making the game a Pita over repairing roads.

It has to be balanced as far as how hard it is to make vs how easy to remove otherwise you'll have people removing them when they are made.

I guess I would prefer harder to make and not being able to be easily removed, but decay slowly over time.


Aheeia
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Re: Roads

Post by Aheeia » 22 Mar 2014, 11:58

Protunia wrote:
Forthwind wrote:there should be upkeep but hopefully minimal, i would hate if you had to walkaround repairing roads often.


I guess I would prefer harder to make and not being able to be easily removed, but decay slowly over time.


and a minimum upkeep

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Proximo
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Re: Roads

Post by Proximo » 22 Mar 2014, 17:46

We do know buildings and tunnels require upkeep or they decay so we can certainly safely assume roads will have the same system. Of course not until a dev tells us will we actually know.

I haven't actually thought about it much but roads increase movement speed. Historically the Romans could control such a large empire because of all the roads they placed across the world. The most useful type of control is how fast an army can move. Constructing and maintaining roads will be strategically significant.


Protunia
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Re: Roads

Post by Protunia » 24 Mar 2014, 02:30

Proximo wrote:We do know buildings and tunnels require upkeep or they decay so we can certainly safely assume roads will have the same system. Of course not until a dev tells us will we actually know.

I haven't actually thought about it much but roads increase movement speed. Historically the Romans could control such a large empire because of all the roads they placed across the world. The most useful type of control is how fast an army can move. Constructing and maintaining roads will be strategically significant.


Oh I agree they will be of some major importance for travelling to and from area's. My main concern would be making them so tedious that players would have to spend more time fixing them than travelling on them.

At the most I could see some decay that over months would cause roads to go away naturally. If we are going for realism here roads used by the most weight would decay faster and be worn out quicker. Less traveled roads could experience a type of growing over as time passed until the disappeared. Less traveled roads that do get used once in awhile would renew the timer to being grown over.

I do think if you make them take some effort to build you won't have too much problem with them being spread all over the place by players.

I also do not want this type of thing taking a lot of server resources to keep track of if its going to cause combat lag. First and Foremost should always go for keeping things simple for the sake of smooth combat.

Kind of like horses, cows, etc and them not being persistent and always in the world and how that saves server resources.


Proximo
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Re: Roads

Post by Proximo » 24 Mar 2014, 23:28

Paved roads are for traveling long distances so you will probably only see a few main highways across server squares at most. People with good building management will probably set up roads and streets in there towns/cities. Considering you can interact with every single piece of map in this game I think it's designed to have such things on it.

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Arrakis
 
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Re: Roads

Post by Arrakis » 24 Mar 2014, 23:39

Most likely these roads will be built to allow fast traveling between allied villages and villages of guilds within the kingdoms, it wont be as much required in the cities unless they will be really massive (tier 3/4 monuments).


Proximo
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Re: Roads

Post by Proximo » 24 Mar 2014, 23:54

I would imagine atleast a standard 4 way stop through the center of a town or a single road downtown like old western settlements. Of course there not mandatory or anything will be personal preference.


Ramaraunt
 
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Re: Roads

Post by Ramaraunt » 29 Mar 2014, 17:28

I think that roads should require no maintenance whatsoever, and only decay if they are not stepped on for X amount of days.

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