Captain wrote: After you reach a certain level/choose to you go to the mainland
At this point you will have to purchase the transfer for premium currency aka "buy character" most likely.
Captain wrote: 1. How will mercenary clans/criminal clans operate?
Mercenary clans will temporary ally with their employers to aid them in guild claim defence or attack events. There is no such term as criminal clan. A clan can declare war on any other clan and have free pvp with them. Anyone who continiously attack civilian hermts will loose karma and become criminal at -50 karma level.
Captain wrote:2. What will protect land claims from greifing?
Personal claim is very small. It provides you 2.5 tiles for each point of authority skill, and is maxed at 250(100lvl skill) wich gives you roughly 16x15 tiles plot. Skill raises by 1 each day you own a personal claim so you will have max claim size not very soon. No property can be built, destroyed or stolen by unauthorised characters on personal claims and simple fence will prevent trespassing. Any constructions beyound the claim will completely decay in 2 days.
Captain wrote:3. What stops players with gear and leveled up from pillaging other players?
Personal claims can't be pillaged, unless they are on the guild claim. With current skill system a band of newbie characters can be stronger than single high level character. Don't forget the wounds, fractures, e.t.c. You can't neither heal in battle nor run away if you are heavily armored. As for the raiding horsemen gangs - join a guild in order not to be outnumbered.
Captain wrote:4. Are armors step based and increase defense/health?
I don't have information about this system. What we know that blocking will only absorb a certain percentage of damage.
Captain wrote:5. How is trade done? Is it peer to peer? UI?
There will be constructable barter stands with global access, yet you will need to walk to the seller to collect your purchase
Captain wrote:6. How are servers handled?
It will be a single world liek EVE, not multy shard. I suppose if there will be problems with ping or overpopulation, developers will either add new regions to the map or make another server. Every 3x3 km of the map are controlled by separate logical server so technicaly, the map is scalable.
Captain wrote:7. How do shields work? Do you just click a block button? Can you aim it? Hittbox?
Blocking effectiveness is counted by blocking direction.
Captain wrote:8.How does combat work? And how do these "combos" work?
Cobos become available with higher skill levels, work just as they are supposed to. Cobat is based on stamina. You will not be able to swing if you loose your breath. Otherwise, it is similar to M&B but the hitboxes are very nice since you can cripple your opponent.
Captain wrote:9. How do you plan to handle "camera-helicoptering"
I suppose there are tight limits on mouse speed influence.
Captain wrote:10.Shield and spear?
See the skill branches. There are no shields for polearms. Unless there will be some shor spears in piercing skill.
Captain wrote:11. Can you purchase items with real-world money? And if you can can you lose those items?
It is to be decided yet. What was promiced: you can't purchase any ballance-influencing items, only decoration most likely; decorations that you buy will stay with character.
Captain wrote:12. Bridges? Players will be building potholes and trenches.
No bridges yet. You can dig potholes and trenches but they will collapse in 1-2 days.
Captain wrote:13. Players that are trapped by the environment... how do you plan to handle that?
Any player can return to his homestead with a prayer. Can't carry stuff with you, it will fizzle a lot and take time to "cast".
Captain wrote:14. Barded (armored) horses?
Yes. Will be crafter by high lvl smiths.
Captain wrote:15. Mounted combat?
Not in alpha but yes. Lances present. Not sure about horseback archery.
Captain wrote:16. How will you handle backpedaling archers?
Is it a problem? Take a bow yourself or take a horse.
Captain wrote:17. Are arrows re-usable?
Most likely - yes.
Captain wrote:18. In-game banners?
Later, after release.
Captain wrote:19. Signs?
See above.
Captain wrote:20. Are roads built
They are paved manually.
Captain wrote:21. Can gear and levels be countered by skill? Honestly.
. Batter armor offers better protection yet it slows you down and still can be penetrated. So technically, a fast and skilled character can counter a slow knight. Don't forget that your damage, health and stam depend on your stats.
Captain wrote:22. How easy is it to build?
You need a guild claim in order to have space for stone walls. And it takes time and numbers to be constructed itself. But wooden palisade is impossible.
Captain wrote:23. Will powerful/massive clans that create kingdoms have their kingdoms officially added to the map/lore?
Most likely yes. We have loremasters for that.
Captain wrote:24. Can powerful/massive clans specifically designate a castle to be official?
If they manage to construct and maintain it. It is a hard task.
Captain wrote:25. Can you starve to death?
You can starve to knockdown. And will not regenerate hp, stamina and earn skill when starving.
Captain wrote:26. Does food spoil?
No idea.
Captain wrote:27. Are weapons and armor going to be generic, or in the future will we have the ability to modify/customize weapons. For example you have a Claymore sword, then a Gold engraved Claymore sword.
They are generic. Item's properties are set when the item is created. No modification was announced.
Captain wrote:28. Flags/spears with flags that you can carry into battle with your army.
It was suggested as a aoe buffs in combats.
Captain wrote:29. Official kings
Any kingdom can have a king but it does not mean it will be mentioned in lore.
Captain wrote:30. Siege weapons.... how may you use them and what are they?
Trebuchet, Battering rams were announced. You can build those during the siege in any number but you are limited in time.
Captain wrote:31. Can we build structures underground?
No
Captain wrote:32. Fast travel?
Horseback
Captain wrote:33. Is diplomacy between clans strictly peer to peer or is there any UI involved?
Only neutral/foe/allied options. If you are allied, you can set permissions to trespass, take items and build.
Captain wrote:34. Crowns?
Jewelry implemented.
Captain wrote:35. Poison? Such as poison food/weapons? (lowers reputation for use)
Most likely yes.
Captain wrote:36. How will the world be... resupplied if it is drained?
Forest can regrow and be replanted. Any constructions will decay in time, rough terraforming will devolve. Ores are finite.
Captain wrote:37. Temporary parties? Such as you find a random player and have a general goal/go together for protection for a small time.
Sure.
Captain wrote:38. Do you heal over time or can you speed up the process.[Yes. You can speed up with healnig skill avilities applited to you by other player.
Captain wrote:39. Capes?
Yes
Captain wrote:40. Taverns?
Why not? Like in UO.
Captain wrote:41. Can gates be... player locked? If you have a castle/town open to travelers/merchants and can a random player open it to an invading army?
Will be limited by access rights
Captain wrote:42. Battle cries?
Berserk skill branch.
Captain wrote:43. When can we expect a 24 hour server?
ASAP
Captain wrote:44. How will the developers be involved in-game?
They will develop
And organise events.