Animal Spawns

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MickeySmith
 
Posts: 63
Joined: 23 Feb 2015, 22:12

Animal Spawns

Post by MickeySmith » 19 Mar 2015, 03:00

It would be nice if animals spawned in random locations at random times. I'm not sure if this is planned but the current system of the same animals spawning in the same location at the same time gets old.

I would also propose that animals are able to free roam confined to a given area to represent their territory. Animals seem to only move right now if they are approached.


Yohor
 
Posts: 56
Joined: 26 Feb 2015, 19:22

Re: Animal Spawns

Post by Yohor » 19 Mar 2015, 08:41

I don't understand your intention - isn't it totally logical, that animals spawn always on the same site and don't move? ;)



+1 from me!


But, concerning the movement, I experienced that they do move, but very limited, also without approaching them

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Razoreqx
 
Posts: 91
Joined: 06 Oct 2014, 13:13

Re: Animal Spawns

Post by Razoreqx » 28 Mar 2015, 10:06

Yohor wrote:I don't understand your intention - isn't it totally logical, that animals spawn always on the same site and don't move? ;)



+1 from me!


But, concerning the movement, I experienced that they do move, but very limited, also without approaching them


+1

Would also be nice if spawn points of some animals at 100 setting actually didn't spawn under water... *cough*
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Coondron
 
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Joined: 01 Dec 2015, 13:43

Re: Animal Spawns

Post by Coondron » 01 Dec 2015, 13:48

Why would it make sense for an animal to spawn in the exact same spot every single time? What could possibly be interesting about that other then making the game less interesting and less dynamic.

Especially for those of us who choose to play on a Role Play server and immerse ourselves in the world setting for that server, going hunting is rather unrealistic when they spawn in the same location EVERY- SINGLE-TIME and if the server has not crashed in awhile then sooner or later there are no animals left on the map, also very unrealistic for a group of hunters.

I wont bother mentioning Tracking Animals....why one of the coolest features of the game is broken has got me beat.


O0_clubjack_0o
 
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Joined: 06 Dec 2015, 00:58

Re: Animal Spawns

Post by O0_clubjack_0o » 06 Dec 2015, 05:29

There isn't any reason to be an a55 about it. They will fix the problem in time and make the animals spawn in other places.

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MartialDoctor
 
Posts: 43
Joined: 30 Nov 2015, 11:49

Re: Animal Spawns

Post by MartialDoctor » 16 Dec 2015, 12:15

I agree. Random animal spawns would be much better.


As2158.2
 
Posts: 1
Joined: 31 Dec 2017, 21:47

Re: Animal Spawns

Post by As2158.2 » 10 Jan 2018, 11:41

will animals dispawn or disappear? i mean, if i leave wild animals alive, will they still be there when i go back? I built a fence around a wild horse witch i cannot tame yet, will it be still there when i come back? (presuming that no other player takes it first, ofc)?


Robsn
 
Posts: 38
Joined: 22 Dec 2017, 10:08

Re: Animal Spawns

Post by Robsn » 11 Jan 2018, 10:29

Wont it be great it they are a lots of animals once and if they be hunted to much, they die out.

So you have to free your own animals to the nature to get more new animal wild breeding?

i would prefer this one.

If u kill to much, there is no respawning.
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Jdalton222000
 
Posts: 22
Joined: 06 Dec 2017, 18:41

Re: Animal Spawns

Post by Jdalton222000 » 11 Jan 2018, 17:44

I've actually heard that killing animals is good. It was explained to me that more animals will not spawn unless the previous ones are killed. This makes a lot of sense if you think about the stability of the server. Certain regions do have specific spawns of animals, but if you find you are always surrounded by animals you don't want then kill them and wait for something different to take it's place.

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