Tantal wrote:Bobik wrote:
I completely understand your first reaction, but still hope for some moral support and understanding of our situation.
After a minute or two of calming down, I am sure you have the total support of us!
Beeskee wrote:Tantal wrote:Bobik wrote:This, pretty much. I doubt a hard decision is made any easier by knowing you'll have to explain it to a forum full of early donators and hope they agree.
Wigster600 wrote:I thought there were only going to be official servers to keep the community together, without people hosting their own.
Touchmee wrote:i will play that with me friends and hopefully build up or join a decent sized guild where i can practice different things and try out different crafting etc then once the main server is released i will jump on there with whoever else i have been playing LiF:YO with.
IMHO i like the thought of preparing with a group ready to settle on a main server
Kuroi wrote:this was planned to be JUST an mmo, those things you say are considered to be done in an mmo environment with all its dangers, instead you'll be safe as hell with your nice GM powers giving you every equip and every stat/skill in a matter of seconds, so you can find your best template in all safeness and in the less time. this is meant to be the core of an mmo, skilling up, caring about your skills, buying and crafting the right stuff to test out, NOT following a template you safely created in your world. WTF..
Siegbert wrote:Kuroi wrote:this was planned to be JUST an mmo, those things you say are considered to be done in an mmo environment with all its dangers, instead you'll be safe as hell with your nice GM powers giving you every equip and every stat/skill in a matter of seconds, so you can find your best template in all safeness and in the less time. this is meant to be the core of an mmo, skilling up, caring about your skills, buying and crafting the right stuff to test out, NOT following a template you safely created in your world. WTF..
I don't understand... you still have all the work to do once you enter the MMO server. Nothing you build up in LiF:YO will be transfered into the MMO environment.
So if you have any advantages at all, it's knowledge which is totally fine. Before I engage in any game I'm consuming youtube videos to see how to do stuff so I don't have to learn it by trial and error.
Tantal wrote:I am far from being knowledged about this server stuff, so maybe my question is not very clever, but why not hosting these small 3X3 km servers by the developers?
Kuroi wrote:it would be ok in a deathmatch medieval game ala mount and blade BUT this is supposed to be a SANDBOX, you should play with constant danger when doing stuff.
Kuroi wrote:knowledge is an advantage you should build up playing in the real world, not doing it in a safe one. trial and error is a big part of sandboxes, if you avoid it that means you just want the easy way.
Bobik wrote:You're completely misunderstand sandbox term I'm afraid. Constant danger while doing stuff is a "free PvP", "Full loot" game, but not a sandbox. Ability to be creative in many many ways within the game by altering its world or its rules - THAT is a true sandbox. And in that perspective I honestly believe that we're making a step towards more sandboxiness for players.
Kuroi wrote:Bobik wrote:You're completely misunderstand sandbox term I'm afraid. Constant danger while doing stuff is a "free PvP", "Full loot" game, but not a sandbox. Ability to be creative in many many ways within the game by altering its world or its rules - THAT is a true sandbox. And in that perspective I honestly believe that we're making a step towards more sandboxiness for players.
with "danger" i mean even the trial and error when skilling up, when raising a stat that maybe you didn't need, when buying something but you're not that sure that fits you but you wanna try anyway.
doing it totally safe instead, is not sandbox. is just carebearing your character template til you decide to go in the real world (IF people will ever do it once used to their nice server with their nice friends)
Siegbert wrote:That's such a minor point. Learning stuff should make up your early game experience. After some time the majority of players will be pretty knowledgeable anyway. That's the time when every noob who just joined the game will be most likely to get steamrolled by murderous well equipped players who don't give them a chance to even learn the game mechanics. I can see how some people are being turned off by this.
This was how I felt the first times I played Mortal Online.
I believe the game will work best if everybody knows how the game mechanics work so there is less confusion. The faster we get there, the better.
Siegbert wrote:Man, what's your point? They could as well search through the internet for prefered builds or have their guild mates flat out tell them what skills they'll need.
Do you seriously believe many players will test the hell out of every bit of the game before daring to set foot on the oh so dangerous online world?
And even if... who cares? Let people play the way they like.
anyway the real issue is just that everyone donated for just an mmo game and we're now getting something different, and doing both mmo and dedicated servers is useless cause the community will be split up, period.
Kuroi wrote:if you got steamrolled by people on MO and you decided to leave, then it's your fault and that kind of game is probably not your genre.
anyway the real issue is just that everyone donated for just an mmo game and we're now getting something different, and doing both mmo and dedicated servers is useless cause the community will be split up, period.
Wigster600 wrote:May I also enquire why my post was removed from earlier in the thread?Wigster600 wrote:I thought there were only going to be official servers to keep the community together, without people hosting their own.
Siegbert wrote:I'm not convinced that the community will be split up. Maybe it will grow even bigger in the end. Afaik ArmA2's sales went through the roof once DayZ came out.
Bobik wrote:Feel free to fire me for that, if you think that you understand our netcode architecture better and sure that it will be hacked.