Sensei wrote:Everyone is entitled to their opinion but for me it doesn't feel like bait and switch at all - it feels like someone is trying to protect my investment by not letting it get to a situation it completely collapses.
I would seriously hate to be in these guys shoes atm - the stress must be horrendous.
Even if it did collapse in the end it wouldn't make me feel cheated in any way. I'm absolutely sure that every effort has and is being made, and that's what I contributed to enable....so I've a lot less to lose than Bob and his team.
And I still have absolute faith that in the end they'll get there.
Elindor wrote:This could be a completely uneducated/out of date response, but I'll ask anyhow...
If the issue is server stability on it's current (amazingly massive) scale, what about just reducing the size of the main server for launch, and then expanding that as things progress? (if population makes that necessary)
Chances are, the vast size of the current main server may not be necessary at launch anyhow since the LiF population will likely not be massive at launch, and will grow through word of mouth, etc.
Again, that might not help at all - just a thought.
Other thought -
Bobik - on these "Your Own" servers, can you allow the server admins to add aggressive NPC opponents if they wish? Don't need new models or anything, just humans like anyone else, but NPC's.
That way an admin could turn it really high and players could try to hold out vs an onslaught of invading npcs
Like Viking hordes
Just another thought...would make these "Your Own" servers more appealing to small groups of players.
Bran34 wrote:Simply put, no. Please, no. I came into this expecting a game with global politics and warfare, with a few thousand people on a stupidly massive world all having their own interactions.
What I did NOT come here for was this. If I wanted to play a semi realistic medieval RPG with 64 or so other people I would just play M&B's PW mod.
All this is going to do is move away from the appeal that brought a lot of us here in the first place, including myself.
Siegbert wrote:Bran34 wrote:Simply put, no. Please, no. I came into this expecting a game with global politics and warfare, with a few thousand people on a stupidly massive world all having their own interactions.
What I did NOT come here for was this. If I wanted to play a semi realistic medieval RPG with 64 or so other people I would just play M&B's PW mod.
All this is going to do is move away from the appeal that brought a lot of us here in the first place, including myself.
Doesn't sound like you read what it's about.
Siegbert wrote:Ok, nvm
Though I doubt that a petty 64 player game will take away anybody from a MMO if you have the choice. Either you are into small servers or you're into big ones.
Siegbert wrote:Ok, nvm
Though I doubt that a petty 64 player game will take away anybody from a MMO if you have the choice. Either you are into small servers or you're into big ones.
Bran34 wrote:Wurm is a mess of outdated mechanics and is in need of a serious overhaul. same with WWIIOL. Eve doesn't exactly scratch anything close to the same itch that LiF would. Wurm HAS PvE servers for those people, anyways.
Hodo wrote:Bran34 wrote:Wurm is a mess of outdated mechanics and is in need of a serious overhaul. same with WWIIOL. Eve doesn't exactly scratch anything close to the same itch that LiF would. Wurm HAS PvE servers for those people, anyways.
As I said, they are sandboxes and have been around for 10+ years.
How many other sandbox games can you say have achieved that goal?
I am not saying they are great games or the perfect sandbox. But you were only interested in reading what you wanted to read.
Bran34 wrote:I'm not saying they aren't great games, I'm just saying they don't have the same point as LiF does. Wurm comes close, it's just that its age is most certainly showing.
Perpetualgamer wrote:People who play LiF:YO are not people who would have played LIF. If people were going to play LiF they still play LiF. If the playerbase of LiF ends up smaller than all of you are comfortable with, I can confidently say that LiF:YO had very little to do with that compared to the fact that the niche of people who like full loot open pvp is tiny.
If they don't do this, NOTHING ever comes out. No LiF, no LiF:YO and Bob gets to figure out how to pay back his investors and shut the doors to the company forever.
This is the most responsible thing done in the indie scene recently. Bob made the hard, and un-popular decision, to protect the investment of the very people who want to string him up.
Slow clap for all of you ungrateful children. Slowclap!
Proximo wrote:For most people in ATS this is still a make or break concern for this game and if the combat and pvp is good. All I can say is don't half ass it on the combat mechanics or you will regret it.
Siegbert wrote:Proximo wrote:For most people in ATS this is still a make or break concern for this game and if the combat and pvp is good. All I can say is don't half ass it on the combat mechanics or you will regret it.
I would concur. If combat won't feel right I would have to drop the whole game as well... This would have to be very high priority, right after having stable servers.