[MMO] Animal Breeding and other Tweaks (0.11.6.0)

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Arrakis
 
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[MMO] Animal Breeding and other Tweaks (0.11.6.0)

Post by Arrakis » 07 Feb 2018, 11:15

Life is Feudal: MMO


As our main priority is to eradicate the game breaking bugs and problems, we continue to fix server crossing bugs, especially while mounted or driving a trader cart. Along with these fixes, we’re introducing a set of gameplay tweaks, which should make your game experience more solid. We hope you’ll like it!

Patch Notes (ver. 0.11.6.0):

New Features and Tweaks:
  • Multiple medium to minor sized interface tweaks and fixes
  • Tweaked Repair Kit prices and the amount of damage they repair - we’re still working on a mechanism that will prevent “outhealing” of structures, with multiple players using repair kits at the same time
  • Updated tooltips for the domesticated animal deeds
  • Chance to die of old age is now lower for high quality animals
  • Max age and fertility of the bred animal no longer depends on its quality
  • Reworked guild actions and the internal management system - game logic should not change, but overall stability should increase
  • 'Silk filaments' recipe now requires 60 skill instead of 90
  • 'Create a Bone Glue' ability now can only be performed on Big Cauldron and Kitchen
  • Bone Glue recipe was changed
  • Drying frames are now harder to make (updated recipe and increased damage to crafting device from 'Bone Glue' production) and they have much less damage resistance
  • "Hank of Linen" recipe now requires 0 "Procuration" skill
  • Multiple localization updates and fixes
Bug Fixes and Optimizations:
  • Fixed server crashes and bugs when crossing server node borders on horses and trade carts
  • Fixed a bug that caused trade carts to fall underground and become inaccessible
  • Changed network logic in such a way that speedhacking is no longer possible
  • Fixed multiple problems with boosters, insurance and other effects when crossing the server node borders while mounted
  • Added another layer of protection against possible duping exploits
  • Equipped tools with 0 durability should now be properly dropped into your inventory
  • Fixed a minor bug with double guild invitations randomly occurring and causing alignment loss upon accepting
— The team

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Saar
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Re: [MMO] Animal Breeding and other Tweaks (0.11.6.0)

Post by Saar » 07 Feb 2018, 13:21

Traduction disponible sur LifeIsFeudal.fr

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Hodo
 
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Re: [MMO] Animal Breeding and other Tweaks (0.11.6.0)

Post by Hodo » 07 Feb 2018, 14:43

No fixes for this.
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I suggest removal of collision for bedrolls so they cant be used as platforms.
Don't build what you can't defend- Rule number 1.

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Sebaistos
 
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Re: [MMO] Animal Breeding and other Tweaks (0.11.6.0)

Post by Sebaistos » 07 Feb 2018, 14:49

Reworked guild actions and the internal management system - game logic should not change, but overall stability should increase

What exactly does that mean ?

I have a issue where Guild Members drop something and for all members the three minute timer goes down . Isnt there a way that in Guild the timer could be switched off ?

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SHREK
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Re: [MMO] Animal Breeding and other Tweaks (0.11.6.0)

Post by SHREK » 07 Feb 2018, 15:42

:O: А мы все еще ждем новости на русском языке...
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Mmcsky
 
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Re: [MMO] Animal Breeding and other Tweaks (0.11.6.0)

Post by Mmcsky » 07 Feb 2018, 22:58

So what is exactly the new "Hank of Linen" and "Bone Glue" Recipe, I have been trying to make hank of linen, but if it requires me to use the spinning wheel which requires 30 procuration, the whole point of that exercise will be moot and irrelevant.


Dewyami
 
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Re: [MMO] Animal Breeding and other Tweaks (0.11.6.0)

Post by Dewyami » 08 Feb 2018, 13:32

Horse crossing still bugged I lost another horse today :cry:


Werteran
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Re: [MMO] Animal Breeding and other Tweaks (0.11.6.0)

Post by Werteran » 08 Feb 2018, 14:21

My horses 70+q die on 30 years now((

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