So basically the purpose of all the "New Features and Tweaks" of the last few updates is to make the leveling slower and increase the joyful grinding-time ?
Hip hip hooray. Thats all I wish for in games !
Fun is totally overrated.
Ps.: I am feeling sorry for Rob. He spent the last moments of his live grinding pixels
Pps: I really don t get what u guys are doing.... Normally games work with rewards, thats what keeps the players playing and brings money into ur pockets...(game BUSINESS...) But instead of rewarding players u are kinda punishing them nonstop. For example: Why punishing people leaving a guild, why not rewarding them the longer they stay (for example with a xp- or alignment-bonus) ? Complaints of the community are completely ignored.
Ur steam reviews suck, 70-80% of the new players quit the game shortly afterwards. Ur advertisement says mmo with 10 000+ players on the server, though the servers can t even handle 3000 and crash several times a day. Ur ingame-shop is overprized and the marketing isn t working (ingame-shops need special offers to attract people - not only on christmas). Subscription won t work without a good endgame or constantly new content - which u can not offer. U worked already years on this game, but a goldmaster-version isn t here even though the game is officially published. Whats worse is, is that ur vision-keeper seems to have quit the job and ur asset pipeline is screwed up (for example, what are ur 2D and 3D artist doing ????). Ressources (time and money) seem to be wasted, game mechanics that worked are remade even though there is alot of other stuff to do with a much higher prority... u have 49 servers with (pretty much) empty newbie islands running while the servers with the mainland keep crashing and no backup servers are available( no server-rollback possible after u deleted thousands of items by mistake ??)
The game-business is already several decades old. U are not only a Indie-developer but also a Indie-publisher with zero experience. As far as I can see u started ur company 7 years ago but u don t even have one finished product (unless u count the mmo and lif ur own as finished, which would be a joke).
There is alot of experience u can use/learn from (asset-pipelines, marketing, scrum master...). So why does it seem like u are still working on the the same level u had years ago ? If u keep on treating this game like a garage project it will fail (I actually can t see how the game will keep a paying player-base the next 2 years...). If u guys would have worked for an independent publisher, like most game-developers do, this game-development probably would have been stopped/cancelled years ago....
In the last few years u should have made at least 1-2 million+ Euro/Dollars from the game sales alone - but it seems like pretty much no money reached the project in the end. Why is that ?
If I did not know better, I would say 2-3 guys are currently working on this game. Doing some stuff here and there, not enough to finish the game, but enough to keep on squeezing some more money out of the remaining community. (What I can say with 100% certainty, is that there is NO WAY there are around 30 guys currently working on this game - like the info on ur website says...)
Sorry for the harsh words, but I have been following this game(development) for years now. I had really high hopes but I am getting more and more frustrated/disappointed and even suspicous of this project....
Ppps: I checked the infos about ur team (
https://lifeisfeudal.com/Team). I guess "Gaming experience" means playing the game, not making it ?
I know some guys involved in game projects u named there, so should be interesting to ask around...