Soft HP and Armor

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WestArcher
 
Posts: 121
Joined: 02 Jul 2016, 17:04

Soft HP and Armor

Post by WestArcher » 25 Feb 2018, 15:13

Currently soft HP doesn't play a very large role in combat.
There are a few exception such as the hard hitting blunt weapons in the game, but they are only edge cases.

This is just an idea but what if the protection values on all armors were to be buffed to some degree and a good portion of the damage mitigated is transformed into soft hp damage?
It would take some playing around with the values but it could be interesting and even make the -max soft hp bleeding wounds useful

Perhaps it could even make those silly soft hp preps/potions more handy

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