Claim Sovereignty

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aaronvf
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Claim Sovereignty

Post by aaronvf » 04 Jun 2014, 02:52

Quick question:

Is this correct, individual who are not in a guild can not have war declared against them. And the structures on their claims cannot be damaged?
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Grimfest
 
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Re: Claim Sovereignty

Post by Grimfest » 04 Jun 2014, 02:59

good question, i'll wait for an answer myself


Telakh
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Re: Claim Sovereignty

Post by Telakh » 04 Jun 2014, 05:59

Read the FAQ, guys :good:

1. Private claim, not covered by a guild claim (there is no guild close to it) is immune to all kind of damage and thievery.
2. Private claim, covered be a guild claim, can be damaged by the guild you are at war with.
3. Private claim CAN be covered by a new guild stone and then the guild may remove your claim at anytime. You will have 24 hours to move out wih your belongings. It is not necessary if you can arrange it with the guild members and continue to live there.
4. Private claim size is based on your authority skill (2.5* skill level, skill raises by 1 for every day that you own a personal claim) with max of 250 tiles. So It is not that big a the beginning.
5. 1 character may have 3 personal claims: 1 in the wild, 1 in the capital city surburbs, 1 in the capital city. Last 2 are immune to any kind of offence but you will have to pay rent with RL cash for them.
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aaronvf
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Re: Claim Sovereignty

Post by aaronvf » 04 Jun 2014, 11:38

thanks!
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Telakh
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Re: Claim Sovereignty

Post by Telakh » 04 Jun 2014, 12:19

Please keep in mind that private claim does not prevent trespassing unless you have a high wall and a locked gate and that is rather hard to achieve on a tiny plot. So you can still be shot or assaulted.
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aaronvf
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Re: Claim Sovereignty

Post by aaronvf » 04 Jun 2014, 13:03

I'm guessing the remoteness will be a deterrent. Also, the griefer will have to be online and find and be at the claim at the same time. It could happen sometimes but not often.
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Bobik
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Re: Claim Sovereignty

Post by Bobik » 04 Jun 2014, 13:31

Telakh wrote:Please keep in mind that private claim does not prevent trespassing unless you have a high wall and a locked gate and that is rather hard to achieve on a tiny plot. So you can still be shot or assaulted.


I want to add, that simple palisade walls will not block more cells then fences. So that might be an option. Or just lock yourself up in your house and shoot back the assaulters :)


aaronvf
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Re: Claim Sovereignty

Post by aaronvf » 04 Jun 2014, 13:45

Good to know ;)
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Telakh
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Re: Claim Sovereignty

Post by Telakh » 04 Jun 2014, 13:54

Bobik wrote: lock yourself up in your house and shoot back the assaulters :)
Just cut off the iron sight in advance :D
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