by
Slamzbootspike
» 24 Apr 2018, 20:50
I do think guilds should be paid for less with money and more with "activity".
Like to maintain a guild, you need to do stuff within the claim. Planting, harvesting, chopping, digging... basically any crafting activity or even banging on practice dummies is the way to keep a guild. Not money.
This would eliminate "fake claims". It might also really spur the need for trading between guilds, as maintaining even a legitimate regional farm claim might be tough to do.
It should be geared so that a T1 claim can be maintained by about 10 man-hours worth of work per week. Super easy and allows even some "farm" claims to be maintained. If you are a guild of 5 real people then putting in 2 hours of work a week to maintain your claim would be no problem.
But T2 and up would be big jumps. More like 100 man hours per week for a T2 guild. Actually pretty reasonably for a REAL 10-person guild who really plays there -- 10 hours per week per player? Easy. If they are real people who really play there.
By the time you're at T4 you need like 50 reasonably active players to maintain it.
Or something like that.
The idea being that an empty claim that nobody is ever at will fade away to nothing pretty quick. You can't just show up and drop money in there and walk away. You have to do some real stuff there.
They could also just up the price. My guild is pretty active but there's only like a dozen of us and we're maintaining a T4 guild, a T1 guild and numerous personal claims and the expense of it is no sweat.
Only thing stopping us from running multiple T4 claims is we don't feel like it. We have the characters and the cash flow to create a bunch of big, empty "guild claims" if we wanted to. And considering town claims are effectively invulnerable, there is plenty of incentive to create a bunch of big stupid claims.