Currently Some Skills in the Tree System are entirely Unbalanced.
Not only in which other Skills they Require. But also in how Fast and Easy they Level up.
The Two Most Ridiculous Skill Depencies.
A Player at Tier 2 in Carpentry needs Materials that only a Player at Tier 4 with Smithing can Provide.
A Tier 2 Builder needs Materials that only a Player at Tier 3 with Procuration can get him.
This should be Changed.
There need to be Wooden Nails so a Tier 2 Carpenter can Provide Materials for Builders on Tier 2.
As well as Clay Cooking Pots etc. So a Tier 2 Material Preparation user can Provide the necessary stuff for Tier 2 Construction etc.
Also the Hunting Tree should be Split in 2.
One Tree for Hunting and Leather Works.
One Tree for keeping Animals and Breeding.
The Clothe Making should be moved to Natures Lore as its own Tree. And be Split into 2 Skills.
One being Materials like Rope, Cloth Pieces etc. And the other then being actual making of Clothes.
Also.
Leveling Speed needs to be Adjusted.
Construction is Incredible Slow.
Hell you need to Build an Entire City just to get Construction to Worker levels.
Same for Animal Lore.
Unless you abuse a Game Weakness and Tame Animals with Super Low Tier Food. You need Months to get this TIER 2 Skill leveled lol
This needs to be fixed.
Tier 2 Jobs should need other Tier 2 Jobs as Suppliers.
And Leveling of Skills that only got fairly Hard and Rare Actions should be Buffed Tremendously. Especially on lower Skills that Block the Way to other Skills that you need.