@Administrators,
Been playing this game since the start, still here - and now with yet another question.
Context:
We've heard Bobik say multiple times in previous A.M.A.s that there will always be technological limitations to LIF, its engine, architecture and its servers, which is only fair - after all, every game as limitations.
It was also stated that this Devolopment Team is often debating to whether implement or not an hard-cap on server nodes, we also know that there's an heavy inclination on not hard-capping the servers because it would break some fundamental values in the concept of this game.
The question:
What is the ultimate but realistic expectation towards gameplay stability in LIF when it comes to open world? How far are we from achieving that goal (if measurable)?
Will the concept of server nodes and/or servers (Avalon, Epleland, Skujltland, etc..) change if the goal is achieved? How?
Thanks in advance for your time and avaliability,