Siegbert wrote:The first try was on indiegogo.
I wouldn't recommend it as of yet. There are so many faulty animations, a non working combat system, no horse riding. All things that would make a trailer video be infinitely more impressive if included or done right.
Once you can show off big battle scenes is the right time to try a crowd funding campaign.
Once we gonna have it all we will be in late betas and will be selling our game for some time.
It was discussed many times before. Reasons against Kickstarter:
1. Only US, UK, Canada, Australia (someone else maybe
) residents can start official campaigns on a Kickstarter. There is no official and clean way fo "some obscure russkes" to have a campaign there. We don't want to risk with some illegal proxy companies or some proxy US/UK/Canada residents. I've seen some of our colleagues using proxies, but it is officially prohibited by kickstarter rules, so we prefer to avoid it.
2. It takes a lot of efforts to properly prepare a campaign. We had wasted that time once and wasting it once more will take even more from developments itself.
3. It is aprox. 2 months left till Steam Early Alpha of LiF:YO. We can hold that long hopefully.
there are some more reasons also, but I'll avoid disclosing them.
As you can see, at current stage crowdfunding is not a good option for us.