Creating a Feudal Barony with medieval capitalism

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Happyjbh
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Creating a Feudal Barony with medieval capitalism

Post by Happyjbh » 27 Nov 2018, 20:24

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Hello, I just want to start off by introducing myself. I'm not really known in this community and my experience in this game is limited but ever since I saw the announcement for the MMO I've been salivating at the thought of epic, realistic medieval world building. I've been calling myself HappyJBH since I was 7 and fired up my Runescape account(don't worry, its been LONG dead) but my first name, Justin, is fine. 21yo, nerd for medieval history and everything involved.

I got into this game almost a year ago and played around with several groups, grinding out a blacksmith beserker character. It was fun but I felt the experience was lacking a bit with the standard socialist guild style. Join, grind out, guild provides everything you need... Which I understand that's what you need to do when starting out, work as a team and use resources to establish a strong, safe position. But once you reach a point where you are safe, and you have groups of people gathering and stocking high quality resources and finished goods, what then? Go out and fight, then die, come back and suit back up from the stockpile and arms and armor. Seems a bit of drag.

I want to see some feudalism, some economy, personal capital economy. I want to see people tilling the fields, selling their crops, getting coin and buying finished goods from the artisans. I want to see lower class paying rent to the noble land owners and I want to see noble land owner paying a portion of that in taxes to the highest lord in the land.

Like I said my experience is limited and I know that creating something like this will require people with experience and the willingness to devote a healthy amount of time to this.

I want to create a group like this; I want to first start off with a small settlement of course, a Barony, ran by a Baron. The beginning will be like any other clan/guild, everyone working together to establish a safe base. Once that's accomplished I want to start throwing some feudalism and economy. People won't just be apart of the group, they'll live here, they'll work to earn coin, pay rent, and build themselves up. Peasants, artisans, merchants, nobles, with the nobility being the most difficult to reach.

So I'm wanting to gauge the interest in this. If people are interested I'm going to throw up a discord where we can discuss and plan.
Also I put this here in the general discussion because I'm unsure of what server this should be created in. I'm American but most of my free time is in the midday so European might work better, especially with the significantly lower pop in the NA servers, but I'm not sure how badly the ping could affect me and other NA players so If you have insight please do tell.

Lastly, I just want to say that this isn't recruitment for a group because I don't have a group that exists. I just want to see if people would be interested in a group like this. If people are, I need folks that will help me organize and plan so the first wave of people will be high on the tree if this works out. Anything you have to say about this idea would be appreciated.


SonofKitt
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Re: Creating a Feudal Barony with medieval capitalism

Post by SonofKitt » 28 Nov 2018, 09:13

Hi Justin,

I agree, it's definitely what is missing. A lot of other people agree.

In regards to a feudal system, check out this post and let me know what you think.

https://lifeisfeudal.com/forum/feedback-suggestion-land-control-military-outpost-and-coin-t45601/

In regards to the economy, and how you would change the "socialist" guild system when it comes to resources, check out this post (It's a quite a long post)

https://lifeisfeudal.com/forum/feedback-economy-scarcity-trader-posts-transport-hotspo-t43847/

Is this somewhat close to what you had in mind?
Kitt


Kookooman44
 
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Joined: 08 Jun 2015, 05:55

Re: Creating a Feudal Barony with medieval capitalism

Post by Kookooman44 » 28 Nov 2018, 21:37

Hey Justin,

I'm 100% with you, and I'm absolutely willing to help make this happen.

I've actually tried this idea before and already worked out some of the kinks and roadblocks. It's totally possible and feasible, and I think it solves a major problem with the game exactly as you described.

I'd love to help make this happen! Count me in.


Kookooman44
 
Posts: 5
Joined: 08 Jun 2015, 05:55

Re: Creating a Feudal Barony with medieval capitalism

Post by Kookooman44 » 28 Nov 2018, 21:45

SonofKitt wrote:Hi Justin,

I agree, it's definitely what is missing. A lot of other people agree.

In regards to a feudal system, check out this post and let me know what you think.

https://lifeisfeudal.com/forum/feedback-suggestion-land-control-military-outpost-and-coin-t45601/

In regards to the economy, and how you would change the "socialist" guild system when it comes to resources, check out this post (It's a quite a long post)

https://lifeisfeudal.com/forum/feedback-economy-scarcity-trader-posts-transport-hotspo-t43847/

Is this somewhat close to what you had in mind?
Kitt


You have some excellent ideas!

While I would love to see you ideas implemented, I think this "Feudal Barony Medieval Capitalism" reaches a lot of the same conclusions that you are trying to achieve but we don't need the devs to lift a finger, we could do it all ourselves through player-made game mechanics. Just takes a little guild-organization using existing systems, I don't think we need to be forced into a system dictated by the game mechanics. I think instead we can use the existing game mecahics to craft our own system for those interested. If that makes sense.


Happyjbh
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Re: Creating a Feudal Barony with medieval capitalism

Post by Happyjbh » 28 Nov 2018, 21:58

Kookooman44 wrote:Hey Justin,

I'm 100% with you, and I'm absolutely willing to help make this happen.

I've actually tried this idea before and already worked out some of the kinks and roadblocks. It's totally possible and feasible, and I think it solves a major problem with the game exactly as you described.

I'd love to help make this happen! Count me in.


Awesome, I'm really glad to here that, Ill throw a discord together and give the address.

I completely agree, money and land management is something that can be completely organized by players and only players. My only concern is with the ability to gather coin. You only get coin through selling to the crown? Or are you able to mine and mint copper, silver and gold coins?


Happyjbh
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Posts: 7
Joined: 27 Mar 2017, 02:18

Re: Creating a Feudal Barony with medieval capitalism

Post by Happyjbh » 28 Nov 2018, 22:32

SonofKitt wrote:Hi Justin,

I agree, it's definitely what is missing. A lot of other people agree.

In regards to a feudal system, check out this post and let me know what you think.

https://lifeisfeudal.com/forum/feedback-suggestion-land-control-military-outpost-and-coin-t45601/

In regards to the economy, and how you would change the "socialist" guild system when it comes to resources, check out this post (It's a quite a long post)

https://lifeisfeudal.com/forum/feedback-economy-scarcity-trader-posts-transport-hotspo-t43847/

Is this somewhat close to what you had in mind?
Kitt

Wow man, you've put a lot of thought and time into those, good job. So your ideas on the feudal system I think are good, having overarching collecting zones with a central hub definitely keeps it simple and clear but I think that's something a bit more akin to Roman style administration, where they had urban hubs govern the surrounding area with forts and watch towers projecting military power.

I think tax collection should remain more based on the person, the lord and his keep. Citizens and lower nobles pay to the lord in the guild, they go to where the lord lives and governs to pay their dues. Which brings me to the idea that I think they should add cheaper, smaller keeps for smaller guilds. Many of the lowest nobles in rural areas lived in isolated, fortified keeps and only had less than a dozen professional retinue in the keep. Farmers would pay their tax to the lord that their farm resided in, then that lord would go to either a significant Baron or Count/Earl.

So small guilds collect from their land/home renting citizens, and all revenue is stored in the keep, making the keep the most important target. Then the lord of said small guild will pay his taxes to the large, regionally dominant guild that they are sworn under.

A lot of what I'm thinking is trying to stay in the confines of player control. When I was reading your posts I thought that you should be in the developer's meeting room giving a power point presentation.

I saw you developed a large and wealthy guild so you probably don't want to drop all that work and get down and dirty again lol but if you really want to help implement a truly feudal society then GREAT because your experience and well thought out ideas would help so much. Plus it would encourage others to help out too :D


Happyjbh
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Re: Creating a Feudal Barony with medieval capitalism

Post by Happyjbh » 28 Nov 2018, 22:45

https://discord.gg/7Ttrhb Ill be on for a little bit, if you miss me just drop a msg in the general chat.


SonofKitt
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Re: Creating a Feudal Barony with medieval capitalism

Post by SonofKitt » 03 Dec 2018, 19:47

It would be almost impossible for you to create and administer what you describe. Unless the game mechanics enforce/encourage it, then the vast majority of players wont do it.


I think tax collection should remain more based on the person, the lord and his keep. Citizens and lower nobles pay to the lord in the guild, they go to where the lord lives and governs to pay their dues.


- 100% agree. All guild members would be encouraged to have their own personal claims (to generate personal income) which would then be taxed by the guild. If your guild is under the influence of a nearby military fort, it may have to pay taxes to that fort. And finally, if the lord of the fort has submitted/sworn fealty to another lord or king then they will have to pay taxes to that lord or king.

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