Combat patch changes: Why tho?

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Toren
True Believer
 
Posts: 153
Joined: 14 Oct 2014, 20:00

Combat patch changes: Why tho?

Post by Toren » 26 Dec 2018, 07:13

I don't know if anyone even comes on these forums anymore, but I was just curious why the general time to kill was made 3x faster with the last patch. I've seen the metas change over the years since 2014, and people tend to prefer a slower time to kill, so why was it shortened (for the 3rd time since 2014). I could complain about stupid changes to the overall meta, but the pacing of the game was the only redeeming aspect of PvP outside of the many balance issues and bugs.

Why didn't you just nerf things instead of buff everything else? Genuinely curious. Lowered what was left of the skill ceiling to the ground tbh.


Mans_Netho
 
Posts: 11
Joined: 07 Aug 2017, 07:22

Re: Combat patch changes: Why tho?

Post by Mans_Netho » 26 Dec 2018, 11:07

I don't think it's about "time to kill". Just about weird balancing decisions in armors damage mitigation caused by devs being far away from the audience and the game we play. However, this is the only "entirely bad decision", imo.

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