Map 0.2.0 Greenzones

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Cosimo
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Map 0.2.0 Greenzones

Post by Cosimo » 04 Feb 2019, 12:18

Hi,

Recently I have seen a possible leak of where the greenzones may reside, this is a very dangerous issue for the game as a whole similar to the issue we had about private claims on Avalon that lead to the removal of private claims from it.

Here is the issue, one could build close to an enemy that is bordering that zone a house and a warehouse, then use the greenzone as a "safe zone" where to respawn or stockpile loot and weapons to then hit the enemy. The abuse would be to use them as "invulnerable" staging grounds for PVP assault on enemy guilds. Within they are immune to PVP and can prepare, once JH is on they can assault and respawn from those zone, have all the time to regroup and try again and again. Any guild settling near those zone would be heavily penalized.

Please consider this when you are thinking about greenzones, they can be used to exploit the game.

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OlafDNO
 
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Re: Map 0.2.0 Greenzones

Post by OlafDNO » 04 Feb 2019, 15:39

very ture
- Olaf DNO

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Cosimo
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Re: Map 0.2.0 Greenzones

Post by Cosimo » 04 Feb 2019, 15:58

illustration of the problem concerning greenzones:

image 1 coalition A declares war on coalition B, they create at the border with B on the "greenzones" several private claims with warehouses, houses etc etc to host their warriors, loot, siege equipment etc etc, they can ship from Coalition A to B with impunity, during Coalition B JH they have 2 choices: Either raid them from that advance spawn point and loot them or setup a FOB claim near Coalition B border, and during JH take over Coalition B terrain without being able to counter attack coalition A mainlands.

Image

due to the central position of the zones, this is an issue as you create only a few areas where medium/small guilds may settle due to the danger of this tactic

Image

Instead if you moved the areas at the 4 corners, it opens up the game, lessen the area and lessen the threat as there are islands etc etc to create natural barriers that would make Medium danger and danger zones less so as it would require enormous investments to move things there

Image


Oleski
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Re: Map 0.2.0 Greenzones

Post by Oleski » 05 Feb 2019, 01:40

Very True

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Baronpapa
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Re: Map 0.2.0 Greenzones

Post by Baronpapa » 05 Feb 2019, 09:43

Agreed with cosimo. This is bad news!


Haseroth
 
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Re: Map 0.2.0 Greenzones

Post by Haseroth » 06 Feb 2019, 03:32

no, they are fine as they are theres no need to make the new map overly complicated. also they arent leaks, the protectorates are literally displayed on the fief and territory update icon in the website. all you gotta do is zoom in lmao


SonofKitt
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Re: Map 0.2.0 Greenzones

Post by SonofKitt » 07 Feb 2019, 21:12

That "leaked" green-zone map is nothing but a fan made map. Some dude just drew that. Bobik said that the greenzones would be far removed from the main conflict regions, so one would assume on the edges, the fact that they suggested a spawn village to be surrounded by green is ONLY possible on the edge of the map. either N E S and W or NE SE SW and NW.

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