SUGESTION: add "anti-protectorate" territories with bark boxing (instead of changing rule-set of whole Godenland)

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IamHe
 
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Joined: 26 Nov 2017, 00:13

SUGESTION: add "anti-protectorate" territories with bark boxing (instead of changing rule-set of whole Godenland)

Post by IamHe » 02 Mar 2019, 20:42

add "anti-protectorate" territories with bark boxing (instead of changing rule-set of whole Godenland)

there is poll in game which asks if bark boxing should be allowed in whole Godenland or not - there should be third option of designated territories (same idea as protectorate but for pvp oriented players instead of pve) on those territories bark boxing (and perhaps some other mechanics) should be allowed

this will also serve to concentrate the heavily pvp oriented players (wolfs) in same area which will provide more opportunities for pvp to them

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WestArcher
 
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Joined: 02 Jul 2016, 17:04

Re: SUGESTION: add "anti-protectorate" territories with bark boxing (instead of changing rule-set of whole Godenland)

Post by WestArcher » 05 Mar 2019, 01:39

Nah, protectorates having magical forcefields is already jarring as hell, nevermind the magic invincibility there too.
The thing about open world sand boxes is that sometimes people like to kick over sand castles, Make friends and allies and stop relying on Magic to protect you. JH is a very good mechanic and prevents the contest of who goes to sleep first of games like Atlas or Rust, but not being able to go harass enemies when you wish is not fun at all, and is a complete parallel of how Terrain Control killed Mortal Online.

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