Arrakis wrote:This system makes the trading between players more meaningful. So this is exactly what players need to do when they need a resource that they do not currently have and can aquire on their own for certain period of time, or is not available in their region - trade with other players.
So in case of apples and carrots, trade with players who stockpiled them during their season. This game is not only about terraforming and crafting, but also about interacting with other players, be it via trade or combat.
On old map, it took hours to walk/run from one side to other side of the map. It was pain in the ar*e to get to the guild, before you implemented guild codes, that teleported to guild location on switching servers.
So, now we got 3x bigger map and maze of mountains, I am going to spend maybe 3 hours walking from trading post 3 to trading post 13, that has that item I need for sale and then I have to also spend same amount to get back to my claim. That is 6 hours of walking in total, because of my location had different harvesting season.
Maybe I am not the audience that this game aimed for, but as I see it, I am not going to spend 6 hours on walking on point A to point B to point A just to get apples.