Horse Drawn Cart Movement

Have a suggestion or an idea for Life is Feudal: MMO ? Post it here!

Artumetis
 
Posts: 5
Joined: 28 Jan 2018, 21:23

Horse Drawn Cart Movement

Post by Artumetis » 02 Jun 2019, 00:36

Not so much a new idea as a mechanical suggestion and inquiry, I suppose. :) I think nearly every game that I have played, that has horse drawn wagons/carts, designs the wagons so that the shafts (that the horse is attached to) are not a part of the cart, but move separately. (Wurm Online actually does wagons in a realistic "correct" way, but most do it with is "jointed" feature.) This creates an weird fish-tailing effect and is hard to control, imho. Maybe there is a reason for choosing to do it this way, but it is not realistic as in real life the shafts are a part of the wagon and don't move separately from the body of the vehicle. Is it possible to change this? Or is there some reason for making them move in this "jointed" manner?

Also an option to turn off the "camera-sway" would be nice. :)

Otherwise, good work!


Realstack001
 
Posts: 1
Joined: 15 Jul 2019, 08:47

Re: Horse Drawn Cart Movement

Post by Realstack001 » 15 Jul 2019, 08:48

Really nice and interesting post. I was looking for this kind of information and enjoyed reading this one the impossible quiz

Return to Suggestions and Ideas

cron