by
Eyesgood
» 08 May 2020, 13:12
Just to add to my original post, I planted pine and some other trees knowing this 30% fail would cause some to disappear. The next day when I logged on I grabbed some pine sprouts to replace those that I knew would be gone. However, when I tried I found out that pine was no longer in season. I cannot play 24/7 but this was literally the next day at around the same time of day. Now, because I missed the window I have to wait until the next go-around before I can plug those holes in my pine rows. It is an OCD nightmare for players like myself.
I realize this is so small of a thing for most people. But the whole point of my suggestion is, game mechanics that undo player work just for the sake of it and with no actual purpose just makes players frustrated. This is especially true if they lose the opportunity to correct it.
I have planted many, many things in real life. Never have I had anywhere near a 30% fail. Plants, and especially trees, are way more resilient than that. If you are going for a real-life simulation, 30% is not the number.
If you want to have a fail rate, why not make the PLANTING action have the 30% fail rather than an after-the-fact planting fail? Let the player experience the fail immediately so they can replant until success. That is way more reasonable than discovering the fail later when you may not have the ability to fix the issue.