by
Strategos
» 06 Jun 2014, 13:59
So far, speculating about resources isn't going to do much since the game isn't playable yet (unless you're an alpha tester, in which case you know more about good in-game land than I do). Unfortunately, I do get your point about unwillingness to be dragged into war unless the country being attacked somehow runs parallel with you're interests. The idea of a Coalition, however, would be to foster the idea that if ONE member of the alliance is attacked, ALL are attacked. The idea though is to present a United front in foreign policy: think about it: a collection of smaller states all bundled in the same area would naturally have to learn to at least tolerate each other, or else they'd destroy each other.
The idea of forming a Coalition pre-game would be to work out land claims BEFORE WE START SETTLING. Therefore, the Coalition would be bundled together in a tight-nit alliance. In the case of working out an agreement with those resource-rich people you can't quite conquer: why not invite them to the Coalition Senate and see if they'd like to become a member? I'm assuming they're attacking this far-off "ally-with-slight-cultural-differences" of yours because they want resources. As a member of the Coalition, it would be far easier for them to work out a deal with THEIR object of conquest. After all: in that case, not only would you be able to trade with them, but they'd have a much easier time trading with the REST of the Coalition.
Alternatively, if this particular faction is indifferent to you (and I'm pretty sure they wouldn't LIKE you since you tried unsuccessfully to conquer them) and they have designs on a neighbor alliance member, it would be, in the case of a diplomatic breakdown, rather more easy to convince the REST of the Coalition, or that poor ally that's stranded on the other side of that unconquerable faction, to attack said faction in UNISON. In that case, conquest would assuredly be MUCH easier and, as an incentive (there might at that point be some opposition in the sense of "oh, I don't want to fight you're war"), other members of the Coalition would be able to loot the crap out of that faction you attacked, and you and the ally they antagonized could divide their land our work out something with trade.
Open borders, free trade, protection from bandits, etc. would go a long way to cement friendship, but yes, Krevente, I do see the point that a larger, Kingdom-sized but still Democratically-oriented guild would be far more unified than this relatively loose alliance. Still, the if Unity is a problem, then neighboring alliance members would only have to think that: if one openly-allied member is being attacked a mere Half a Kilometer away (since realm-sized claims are about 1km square, one end of the Alliance to the other couldn't realistically be more than 1-2km), it's more than possible that the large, imperialistic Guild invading them would have designs on their neighbors. Wouldn't it then be more advantageous to fight said guild all at once and defend you're allies/trade partners rather than get gobbled up when the invaders finally get around to you?
Anyway: that's my logic, though I must say it could be difficult implementing this without any in-game mechanics for it. Still, as long as those members that join before the game is released can settle on land claims to set up shop, adding new late-coming members and defending everyone shouldn't be much of a political problem.
Last edited by
Strategos on 06 Jun 2014, 18:57, edited 1 time in total.