by
Ambaryerno
» 24 Aug 2014, 03:24
I'm still on the fence about the game and may give it a try once it opens up, as it does have its intriguing points (IE focus on player-driven content). I'm also a roleplayer (and I mean role = CHARACTER, not your party function), and am given to understanding that guilds are the way to go.
Just a bit about me for background on this post, I'm a writer and student of the longsword, and for one of my current stories I'd recently been gathering some information on HOW the schools of defense were organized and run, and it gave me a thought:
I was curious if anyone out there was thinking of creating a guild based on the historical fencing guilds of the later Middle Ages (the London Masters of Defense, Brotherhood of St. Mark, or the Federfechter, etc.). I haven't had a chance to really go through the wikis and forums to get an idea of how "learning" swordsmanship and such will work (or if there will be no-kill PvP "sparring" possible) to know if the game mechanics would necessarily support such a thing gameplay wise (IE, more skilled PCs able to teach less-skilled PCs), but it could be an interesting opportunity nonetheless (especially if the guild vs. guild politics came into play if a new guild tried to intrude on another guild's territory.