by
Warrer
» 10 Sep 2014, 17:53
Hi,
I was a huge supporter of Darkfall Online back when the the game servers were still up. And while Darkfall Online was lackluster in promised sandbox features, the twitchyness and fast pace of the combat made up for it x10. I can hands down say that Darkfall Online had the best combat system of any game that I've ever played.
Unfortunately the game was shut down, and replaced with Darkfall:Unholy Wars, which is nothing but a dumbed-down **** version of DFO..
So I recently stumbled across this project and it caught my attention. I see that the lead designer/project leader was a fan of Darkfall Online himself, and that a lot of the same great features from DFO is going to be a part of LiF as well (Full loot,player holdings, sieges, politics, drag & drop looting system etc etc)
What I was wondering about however was the combat. What I saw from the recent trailer worried me a bit. The combat seemed very slow paced and restrictive, and yes I know this is early alpha and all, but I was wondering whether the developers are aiming for the game to have the same skill-based, fast paced, twitchy combat that made DFO such an amazing one-of-a-kind game in its genre?
Thank you.
Last edited by
Arrakis on 10 Sep 2014, 18:18, edited 1 time in total.
Reason: Censored swearword