Languages in LIF:YO

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Jezbelle
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Languages in LIF:YO

Post by Jezbelle » 11 Sep 2014, 09:47

On official LIF:YO public servers, will english automatically be the norm, or will there be people typing in all different languages? Lack of comprehension is always annoying for everyone...

Might there be servers dedicated to different languages?


Siegbert
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Re: Languages in LIF:YO

Post by Siegbert » 11 Sep 2014, 10:01

English should be the primary language in the global chat... in the Gloria Victis alpha most people just continued to speak Polish which really annoyed me, or like in M&B where many people speak Turkish.

On a local level, I don't care.


Jezbelle
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Re: Languages in LIF:YO

Post by Jezbelle » 11 Sep 2014, 10:07

Siegbert wrote:English should be the primary language in the global chat...


The question is, how do you enforce it? And if you do enforce it, what happens to the people that can't speak english?

I feel like dedicated foreign-language servers might be the only fair, viable option?


Siegbert
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Re: Languages in LIF:YO

Post by Siegbert » 11 Sep 2014, 10:10

Anybody can open up server, can't they? The official ones should be English only for global chat.


OO_Zoe
 
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Re: Languages in LIF:YO

Post by OO_Zoe » 11 Sep 2014, 18:29

Yeah my server will be English only
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KaosReigns
 
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Re: Languages in LIF:YO

Post by KaosReigns » 13 Sep 2014, 20:16

Siegbert wrote:Anybody can open up server, can't they? The official ones should be English only for global chat.


If a server admin chooses, im sure they can lock languages to their own, and make it harder for others to type.

While it IS a problem when people come into a game with multiple languages, keep in mind, we all speak different languages all the time.

I do understand the issues that you have with multiple languages over a game, I have played a variety of them with Russians, Brazilians, Turkish, Finnish etc.

Now, when you limit a particular language (Say English only) you actually break diversity as a whole. As I said, I agree it can be annoying, BUT, isn't it better to promote a more global welcoming feel rather than segregating specific languages?

The solution? There is another title out there, that has the OPTION to change rooms. So if you want English only, you can move to English only, same with RU, BR and the rest. This is just a thought.


My personal solution:

Remove global chat completely. Set it up for a more localized chat. Which will allow for more meta, such as:

Player A - Walks down the road, sees Player B - "Hello"
Player B - Looks at him confused, "verzeihen Sie mir?"

Now, of COURSE you arent going to understand him, however, is he friendly? Will he kill you? Will he help you? Not being able to understand someone at times, adds elements to the game (especially one like this) that you cant even HOPE to actually program in.

This is just my 2 cents on the viability of having more than 1 language.

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Siegbert
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Re: Languages in LIF:YO

Post by Siegbert » 13 Sep 2014, 20:35

I support local only chat. However global chat right now is for people to get important things straight so it would be unnecessary clutter to have other languages on the screen.

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