Alpha events effecting lore at launch?

Discussion of the game lore and medieval ages.

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Guest
 

Alpha events effecting lore at launch?

Post by Guest » 20 Oct 2012, 00:48

When the game finally launches, how would it be if in game events during Alpha were the lore, with a tweak here and there for flair XD .

That would be amusing I think.


finalreview
Alpha Tester
 
Posts: 231
Joined: 13 Mar 2012, 05:39

Re: Alpha events effecting lore at launch?

Post by finalreview » 20 Oct 2012, 10:52

I'm not sure alpha builds will be able to handle many worthwhile game events. Maybe beta :)


Guest
 

Re: Alpha events effecting lore at launch?

Post by Guest » 20 Oct 2012, 21:58

True true... but you get the idea. In game events during development effecting lore would be nifty ^_^


Ehnoah
Alpha Tester
 
Posts: 14
Joined: 15 Oct 2012, 05:01

Re: Alpha events effecting lore at launch?

Post by Ehnoah » 17 Nov 2012, 21:09

I don't think that such thinks will in alpha .)


KaosReigns
 
Posts: 23
Joined: 02 Aug 2014, 15:42
Location: Victoria, BC, Canada

Re: Alpha events effecting lore at launch?

Post by KaosReigns » 17 Sep 2014, 13:19

Ehnoah wrote:I don't think that such thinks will in alpha .)


You never know, thats what the alpha is for :P Testing this stuff to make sure it works for Beta/Release

: <--- This needs to be changed LOL This is the most irritating smily code I have ever met.
It takes many nails to make a crib, yet just one screw can fill it.


Billus
 
Posts: 18
Joined: 04 Dec 2013, 15:16

Re: Alpha events effecting lore at launch?

Post by Billus » 18 Sep 2014, 00:20

Obviously I can't be everywhere at once during the alpha, but if you have any particularly cool events you'd like me to put in the lore, post it and I'll see what I can do ;)

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