by
Guest
» 01 Jun 2012, 07:38
I am well aware of the LIF desire of keeping the game as NPC free as possible, but i am curious on where the team stands on the topic of quests. If the team supports quests, perhaps there could be a place in which forum users could write and post their own ideas for quests?
Example:
Starting point: Smouldering Caravan
Objective: Follow trail of goods to source.
Description: The player finds a destroyed caravan as they are moving along the road, and upon investigation, discovers a trail of pilfered goods leading away from the site. The player must then follow the goods until they come upon a bandit camp and an imprisoned trader. The player must then fight their way through the bandit camp, and rescue the trader.
This quest serves to sharpen the players detective skills, and show them basic tracking.
Finishing point: Imprisoned Trader
Reward: +50g, +25xp, Bandit Mask.
Next quest in chain: No Honor amongst Thieves...
Starting Point: Imprisoned Trader
Objective: Help the Trader escape with the bandit treasure.
Description: The trader tells you that the bandits have a large stash of treasure, and that he will split it if the player helps him steal it. He and the player will then have to use the stealth elements of the game, such as shadow's, sneaking, and Line of Sight to sneak through the bandit camp to steal the bandit treasure. He and the player will then have to sneak out once they have the treasure and, once outside the camp the player will have a choice, Split the gold with the trader plus an item, experience and alignment boost; or kill the trader, and take all the gold, plus experience and an alignment reduction, but no item.
This quest serves to show the player the games stealth mechanics, and also provides the player a chance to establish their moral standing.
Finishing Point: Escaping Trader
Reward: Spare Trader (Good)- +100g, Fine Leather Gloves, +25xp, +25alignment.
Kill Trader (Evil) - +250g, +25xp, -25alignment.
This is just an example, and as I'm not sure what the game mechanics are, I had to improvise, but I hope I got my point across XD.