Mortimer wrote:My problem with mounted archery is that being a berzerker type footman I wouldn't have enough skills to get archery, and I doubt throwing weapons would be good enough to deal with mounted archers. Basically nullifying my playstyle entirely.
But I'm Not against putting that in the game. My playstyle will be countered and I'm sure so would the mounted archer be.
Right now, looking at the skills though there is no mention of mounted archery.
This is exactly where customisation of skills would come in, you could chose to be an excellent melee character, in which case you would destroy a hybrid character in toe to toe melee combat (if your player skills are sufficient) but for that advantage you would be sacrificing the ability to fight back against mounted archers.
On the other hand, if you chose to drop some melee and take some archery then you'd be able to fight back against mounted archers however you'd probably not be able to take on a pure melee build and win without some miracle (or if you opponent was really lacking in player skill)
It's all about choosing, you should NOT be good in every situation and there will be times when other will beat you because you're unlucky to run into an enemy who's specialized against your weaknesses.
That's what makes a fun, diverse and interesting game.
Being able to win in outright in every situation makes for a bland experience.
I'm not saying melee players should be able to do something.
For instance horses should be terrible on mountainous terrain and there should be an ability to pull a horseman off if he's below a certain speed.
Also with the terraforming I can easily imagine a scenario where melee players lure mounted players into a pit and kill them once they're stuck if they fall in.
So using terrain and brainpower should always be an option.
However on flat terrain against a purely melee skilled character, mounted horsemen should dominate, unless the melee fighter is extremely good at using terrain or the horseman makes some stupid choices and gets dismounted.