by
Sidrat
» 23 Sep 2014, 00:30
In it's current state it's playable. There are dead ends with the crafting mechanics, but those will be reported, if not already known and on the to do list.
Is it enjoyable?
At around 13:30 local time yesterday I started watching Geekdomo play this game on his server that he and a few others spent 18 hours setting up. Within the hour I was subscribed to his channel and playing on the same server listening to the feed which didn't stop barring server crashes, until, well I forget but it was a while and then it was handed over to a channel partner who continued the game play.
There's something about the game in its current and possibly retail state that grips you. You could spend 12 hours flattening the ground for you to start working on a farm the next day, or you and ten people can work 12 hours and will really depend on the level of focus they give a project, regardless of the current code state.
Are there bugs? Yes. Are there crashes? Yes. Is there a need to balance the early stages and extend the middle/late stage? Of course. I hope the devs fix the current bugs rather than introduce new content first. Fix the bugs, extend the tool base. Extend the tool base, fix the bugs, extend the game mechanics, fix the bugs, balance - shouldn't touch the code, which is nice.
Too long didn't read?
Fair enough - Yes it's playable, but the dead ends may be frustrating to many. Write up the reports for what you find, let the devs know.