Faster Crafting etc.

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Shakur86
 
Posts: 14
Joined: 23 Sep 2014, 09:58

Faster Crafting etc.

Post by Shakur86 » 26 Sep 2014, 19:25

Hey guys,

is there a way to make crafting and gathering time faster on my own server?

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Rarp
 
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Joined: 26 Sep 2014, 13:55

Re: Faster Crafting etc.

Post by Rarp » 26 Sep 2014, 19:40

Shakur86 wrote:Hey guys,

is there a way to make crafting and gathering time faster on my own server?


I don't believe there is an option yet, but there may be in the future.
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MH6
 
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Joined: 22 Sep 2014, 14:59

Re: Faster Crafting etc.

Post by MH6 » 26 Sep 2014, 19:48

In config/world_1.xml

Change these values:
terraformingSpeed
craftingPeriod


You can also modify these values in the server scripts
$cm_config::Terrain::FlattenTime
$cm_config::Terrain::DigTime
$cm_config::Terrain::SlopeFlattenTime
$cm_config::Geo::LightTimberPlacingTime
$cm_config::Geo::HeavyTimberPlacingTime
$cm_config::Geo::LightTimberPlacingTime
$cm_config::Geo::HeavyTimberPlacingTime


Shakur86
 
Posts: 14
Joined: 23 Sep 2014, 09:58

Re: Faster Crafting etc.

Post by Shakur86 » 26 Sep 2014, 19:58

MH6 wrote:In config/world_1.xml

Change these values:
terraformingSpeed
craftingPeriod


You can also modify these values in the server scripts
$cm_config::Terrain::FlattenTime
$cm_config::Terrain::DigTime
$cm_config::Terrain::SlopeFlattenTime
$cm_config::Geo::LightTimberPlacingTime
$cm_config::Geo::HeavyTimberPlacingTime
$cm_config::Geo::LightTimberPlacingTime
$cm_config::Geo::HeavyTimberPlacingTime


Yeah i know we can change some small things in the Config.
But how to edit "$cm_config::Terrain::FlattenTime"?


MH6
 
Posts: 29
Joined: 22 Sep 2014, 14:59

Re: Faster Crafting etc.

Post by MH6 » 26 Sep 2014, 20:01

Should be able to add it to the end of main.cs

$cm_config::Terrain::FlattenTime = 1000;

or something like that. Time is in milliseconds as I recall.

You will need to reboot your server.


Shakur86
 
Posts: 14
Joined: 23 Sep 2014, 09:58

Re: Faster Crafting etc.

Post by Shakur86 » 26 Sep 2014, 20:30

MH6 wrote:Should be able to add it to the end of main.cs

$cm_config::Terrain::FlattenTime = 1000;

or something like that. Time is in milliseconds as I recall.

You will need to reboot your server.


Just added this few lines to the end of the config.
Didnt work yet :(
Btw from where did u get this "$cm_config::Terrain::FlattenTime" lines?


MH6
 
Posts: 29
Joined: 22 Sep 2014, 14:59

Re: Faster Crafting etc.

Post by MH6 » 26 Sep 2014, 20:34

Shakur86 wrote:
MH6 wrote:Should be able to add it to the end of main.cs

$cm_config::Terrain::FlattenTime = 1000;

or something like that. Time is in milliseconds as I recall.

You will need to reboot your server.


Just added this few lines to the end of the config.
Didnt work yet :(
Btw from where did u get this "$cm_config::Terrain::FlattenTime" lines?


Odd, worked for me. But I only ever tried changing FlattenTime, haven't tried any others.

Got them from cm_config.cs.dso in server scripts folder.

Try setting the value using the server console window?


Shakur86
 
Posts: 14
Joined: 23 Sep 2014, 09:58

Re: Faster Crafting etc.

Post by Shakur86 » 26 Sep 2014, 20:43

MH6 wrote:
Shakur86 wrote:
MH6 wrote:Should be able to add it to the end of main.cs

$cm_config::Terrain::FlattenTime = 1000;

or something like that. Time is in milliseconds as I recall.

You will need to reboot your server.


Just added this few lines to the end of the config.
Didnt work yet :(
Btw from where did u get this "$cm_config::Terrain::FlattenTime" lines?


Odd, worked for me. But I only ever tried changing FlattenTime, haven't tried any others.

Got them from cm_config.cs.dso in server scripts folder.

Try setting the value using the server console window?


Hmm tried a few ways to add the lines.
Is there a way u can upload ur "main.cs" so that i can have a look at it?


Shu
 
Posts: 84
Joined: 23 Sep 2014, 19:16

Re: Faster Crafting etc.

Post by Shu » 26 Sep 2014, 22:45

I've found a XML file somewhere in the client folders that listed each and every "spell" there is, complete with success rates and durations. Since this doesn't exist in the dedicated server files, I assumed that this may be governed client-side, and changed them.

Unfortunately this had no effect after I started the game. Snapping a branch still took a whopping 10 seconds, just like it said in the unaltered XML file.
This probably then just serves as a template for the build process of the executables, and appears to be built in, unavailable for change.

Interesting however was, that durations where described in one of two ways. It either was a simple numeric value for that node, or a constant named like "40 5" or "60 10" - always such a number pair. Maybe these constants could be changed, but most of the spells I'd like to take much less time used the first method, which I deem less probable for consumer made alterations.


Shakur86
 
Posts: 14
Joined: 23 Sep 2014, 09:58

Re: Faster Crafting etc.

Post by Shakur86 » 27 Sep 2014, 16:31

So theres no way to get this craftings/gathering faster? :(


BaronIsh
 
Posts: 4
Joined: 26 Sep 2014, 19:41

Re: Faster Crafting etc.

Post by BaronIsh » 27 Sep 2014, 20:25

There is an exact copy of the XML file you found in the server->data directory. If you change the values in there and restart the server it will change the skill timers.

I believe the two number durations are pointers to allow for the mini games, so I just changed them to the single number form.

So

<duration const="22 5"></duration>

becomes

<duration const="">5</duration>

and voila 5 sec harvest times!


Shu
 
Posts: 84
Joined: 23 Sep 2014, 19:16

Re: Faster Crafting etc.

Post by Shu » 28 Sep 2014, 02:55

Yiss!!! Nice find! I did only see it in the data directory and completely missed that one. Nice! Thanks man :good:


Saddamo
 
Posts: 7
Joined: 15 Mar 2014, 01:09

Re: Faster Crafting etc.

Post by Saddamo » 29 Sep 2014, 21:22

its easy to change:

\Life is Feudal Your Own Dedicated Server\data

change values in skill_types

find "equip" there is timer and change it

u can do it for every action


Metl
 
Posts: 19
Joined: 24 Oct 2014, 05:44

Re: Faster Crafting etc.

Post by Metl » 27 Oct 2014, 23:17

it worked for gathering, but terraforming didn't. Instead, a 3 second setting turned into over a minute and a half. More experimentation needed...


FrostyMug
 
Posts: 33
Joined: 22 Jun 2014, 02:46

Re: Faster Crafting etc.

Post by FrostyMug » 28 Oct 2014, 16:37

Might as well get used to the time it takes to do things now because they will be this slow in the MMO. People and their instant gratification will not wan to play the MMO and will be unhappy when this version of the game does not give them everything in the MMO.

There are limited systems going into YO the systems over here will not mirror the ones in the MMO. However the length of time for things will stay pretty true to form.

YO will not get all of what is going into the MMO just read the LIF:YO link at the top and scroll all the way down to see what is not going to be in YO that will be in the MMO.


Metl
 
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Joined: 24 Oct 2014, 05:44

Re: Faster Crafting etc.

Post by Metl » 28 Oct 2014, 23:12

If they don't tweak the speeds some, they will not gather many players. Some actions are fine. Some are not. Chopping down a tree is fine. Gathering plant fiber is okay. Farming for seeds is stupidly slow with an abysmal success rate. Tunneling is still a slow process with the multiplier at x5, but it serves a purpose being so slow. In the mmo where there will (potentially) be thousands of players, slower speeds make more sense. In a small server with a few friends, it simply needs an easier way to increase the progression. I have a friend that really wanted to play the game. He bought it off of my recommendation, then couldn't stand to play it because of how many stick he had to gather to slowly build the stupid amount of wattle fences needed to raise construction. With a few tweaks, he is now much more interested in learning the game.


Metl
 
Posts: 19
Joined: 24 Oct 2014, 05:44

Re: Faster Crafting etc.

Post by Metl » 01 Nov 2014, 22:50

So I have continued to try to figure out the skill speeds. the constants are easy, just use a smaller number. The ones with two numbers are a bit more finicky. I just can't seem to figure out which numbers work how. Just replacing the number pairs with a single number doesn't always work and seems to be hit and miss. Also, using too small of a number on a skill that is level-dependent also leads to further issues. if anyone has some more concrete answers, it would be much appreciated.


Gigabyte111
 
Posts: 1
Joined: 20 Sep 2014, 22:35

Re: Faster Crafting etc.

Post by Gigabyte111 » 26 Dec 2014, 12:23

ok what if im trying to make it so you start with lvl 100 on a skill how would i go about doing that?

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