I'm a bit sceptical about something

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JoshhSuthh
 
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I'm a bit sceptical about something

Post by JoshhSuthh » 25 Sep 2014, 11:39

So apparently LiF:MMO is going to have one server for each region in the world? with a capacity of 10,000 unique players on a single server!

That's kind of a big deal.

However, how would an average PC (RAM/memory wise) be able to run a game like this with 10,000 people on a server?
Wouldn't it lag like crazy?

-From a concerned consumer.
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Spazfokel
 
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Re: I'm a bit sceptical about something

Post by Spazfokel » 25 Sep 2014, 13:06

I suppose the network code will be significantly different, considering the different structure required to run such a thing (servercluster as opposed to a single virtualisation).

When it comes to client performance, better looking games have done it before. Of course at this time a lot of optimization is required, but I don´t think that will be a problem. Besides, MMO is unlikely to come within like a few months. Hardware progresses as well.

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Deantwo
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Re: I'm a bit sceptical about something

Post by Deantwo » 25 Sep 2014, 14:43

There has been long threads and talks about having a US MMO server as well at least.
Just use the search feature.

People are worried about FPS and lag a lot when it comes to combat.

As for each of the regional servers, they will be composed of "servers" or something.
I don't know if the transition between servers is seamless or not, but I think so?

For a map of it look at this:
https://lifeisfeudal.com/billing/status.php

I wasn't part of the MMO tests, so most of this is of my own understanding and what I write on the forum.

The whole MMO server system may even change during MMO development once it is resumed.
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Hambeast
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Re: I'm a bit sceptical about something

Post by Hambeast » 25 Sep 2014, 17:37

JoshhSuthh wrote:So apparently LiF:MMO is going to have one server for each region in the world? with a capacity of 10,000 unique players on a single server!

That's kind of a big deal.

However, how would an average PC (RAM/memory wise) be able to run a game like this with 10,000 people on a server?
Wouldn't it lag like crazy?

-From a concerned consumer.


I think you're missing the idea here.

Sure there may be one "server" that handles the login information, possibly the DB itself but I'm almost 100% positive that they will split it up into regions handled by other servers. So say the "US" server will probably have 30-40 servers each to handle say a 3x3km area.

This is how most MMOs handle the load and I'm sure LiF:MMO will be no different.

TLDR; there will probably be 1 master server per region with a cluster of servers each handling a region of the map

see:
Code: Select all
CREATE TABLE lif_1.movable_objects_server_id_ranges (
  ID int(10) UNSIGNED NOT NULL AUTO_INCREMENT,
  ServerID int(10) UNSIGNED NOT NULL,
  RangeStartID int(10) UNSIGNED NOT NULL,
  RangeEndID int(10) UNSIGNED NOT NULL,
  PRIMARY KEY (ID),
  INDEX FK_movable_objects_server_id_ranges_servers (ServerID),
  INDEX IDX_RangeEndID (RangeEndID)
)


Scion
 
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Re: I'm a bit sceptical about something

Post by Scion » 26 Sep 2014, 19:56

I would assume they mean something along the lines of what EvE online did. Single "world" server with multiple smaller instanced regions.

There is no reason 2 people that are more than a few kms apart need to be synced with each other. Combat will at MOST cover a couple hundred meters so splitting the game map into sub-regions should be fine.

A server to handle global login / authentication / chat / etc... shouldn't have too many issues.


Siegbert
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Re: I'm a bit sceptical about something

Post by Siegbert » 26 Sep 2014, 20:08

Scion wrote:I would assume they mean something along the lines of what EvE online did. Single "world" server with multiple smaller instanced regions.

There is no reason 2 people that are more than a few kms apart need to be synced with each other. Combat will at MOST cover a couple hundred meters so splitting the game map into sub-regions should be fine.

A server to handle global login / authentication / chat / etc... shouldn't have too many issues.


Right, the map is split into 49 servers but each server manages a pretty big part of the map as well, so it could well be that one server needs to be able to track every action of hundreds of players.

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Rarp
 
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Re: I'm a bit sceptical about something

Post by Rarp » 26 Sep 2014, 20:23

http://i.imgur.com/RDxVZpT.jpg

kind of explains it pretty well. I wouldn't worry, this is something that has been done in MMOs for a long time.
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Th3Kurg4n
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Re: I'm a bit sceptical about something

Post by Th3Kurg4n » 26 Sep 2014, 22:43

I did testing on the MMO server Array and it worked fine. The map consisted of 49 servers in a 7x7 configuration and walking or running transitioned completely smoothly. Can't wait.
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Siegbert
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Re: I'm a bit sceptical about something

Post by Siegbert » 27 Sep 2014, 12:42

It would be the other guys who teleport, not yourself :P

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