Flying objects

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Uno
 
Posts: 229
Joined: 01 Apr 2014, 19:39

Flying objects

Post by Uno » 29 Sep 2014, 12:28

This kind of stuff should come to an end sooner or later, as the ability to position items at different heights causes more troubles than it's worth. Either remove it completely or enable physics for them, an object that is positioned at a certain height must lean on another one underneath or fall to the ground.

Is there any official word about this issue yet?


Nyack
 
Posts: 7
Joined: 23 Aug 2014, 19:29

Re: Flying objects

Post by Nyack » 29 Sep 2014, 12:33

You know I have placed some objects and they seem to fall until they land on something. I think a mechanism for gravity already exists I just think for some items it is not working properly. I hope this can be fixed though because building "stairs" over palisades is quite trivial right now for raiding.

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Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

Re: Flying objects

Post by Arrakis » 29 Sep 2014, 13:13

We are aware of this nasty issue with ability to put objects so high. Fix for objects altitude settings will come sometime later.


Falsewall
 
Posts: 31
Joined: 23 Sep 2014, 15:47

Re: Flying objects

Post by Falsewall » 30 Sep 2014, 05:49

One potential fix is making objects placed a certain height above their starting point not interact with players. Just imagine any logs over 1 meter off the ground they were placed on not interacting with players. Whether they interact or not would be decided at placement.

The only downside to this method is it would allow players to hide in large stacks of wood.


Spazfokel
 
Posts: 12
Joined: 24 Sep 2014, 15:09
Location: Germany

Re: Flying objects

Post by Spazfokel » 30 Sep 2014, 12:04

Falsewall wrote:One potential fix is making objects placed a certain height above their starting point not interact with players. Just imagine any logs over 1 meter off the ground they were placed on not interacting with players. Whether they interact or not would be decided at placement.

The only downside to this method is it would allow players to hide in large stacks of wood.


And the ability to put logs in places where nobody but an Admin can remove them from.....


Falsewall
 
Posts: 31
Joined: 23 Sep 2014, 15:47

Re: Flying objects

Post by Falsewall » 30 Sep 2014, 14:54

Spazfokel wrote:
Falsewall wrote:One potential fix is making objects placed a certain height above their starting point not interact with players. Just imagine any logs over 1 meter off the ground they were placed on not interacting with players. Whether they interact or not would be decided at placement.

The only downside to this method is it would allow players to hide in large stacks of wood.


And the ability to put logs in places where nobody but an Admin can remove them from.....

In that case, limit height to the highest a player can reach above themselves. Still an easy fix that still allows log stacking and is easy to implement. Having logs and objects have physics would be a bitch to implement.
Last edited by Falsewall on 30 Sep 2014, 18:37, edited 1 time in total.


Evgen
 
Posts: 19
Joined: 10 Jul 2014, 11:47

Re: Flying objects

Post by Evgen » 30 Sep 2014, 16:45

ojects gravity would be nice


Falsewall
 
Posts: 31
Joined: 23 Sep 2014, 15:47

Re: Flying objects

Post by Falsewall » 30 Sep 2014, 18:46

Evgen wrote:ojects gravity would be nice

Gravity would be nice, but what we need to suggest is a quick, really easy to implement fix. Do you want to wait months for gravity or get a quick-fix that still allows them to advertise everything in their teaser video was make able to be made with in game mechanics, while fixing the main issues the problem causes?

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