Big stone house can't accommodate more than one player

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Hakjimmy
Alpha Tester
 
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Joined: 02 Nov 2013, 16:39

Big stone house can't accommodate more than one player

Post by Hakjimmy » 29 Sep 2014, 02:56

We just built the big stone house that allegedly could accommodate 10 players.But it turned out that only 1 player could claim and open the house.Is it a bug or intended this way?


Radical
 
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Location: France / England

Re: Big stone house can't accommodate more than one player

Post by Radical » 29 Sep 2014, 04:37

Obviously a bug.

Have you posted it in the bug reporter? maybe best.
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Nyack
 
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Re: Big stone house can't accommodate more than one player

Post by Nyack » 29 Sep 2014, 12:51

Has anybody tested out the large 3 story house? I would be well annoyed as we are about to complete one that should allow all 16 of our village members to spawn inside our fortified stone walls.


Zets
 
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Joined: 29 Sep 2014, 14:01

Re: Big stone house can't accommodate more than one player

Post by Zets » 29 Sep 2014, 14:04

What you have to do is, unclaim.. everyone binds to the house then reclaim. This owner can only open or close the door, and server reset automatically closes it.

But at least the multiple binds are mostly useable.

Dont get trapped in the house!


IzznO
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Re: Big stone house can't accommodate more than one player

Post by IzznO » 29 Sep 2014, 14:42

Whats the point if the others that have rooms in the house cant open the door? lolz

Then how does the gates work? Only one persone allowed to open that aswell?


Luis
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Re: Big stone house can't accommodate more than one player

Post by Luis » 29 Sep 2014, 14:49

Yep, only the one who claimed it


IzznO
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Re: Big stone house can't accommodate more than one player

Post by IzznO » 29 Sep 2014, 14:57

I see. Thats a huge pain with the number of ppl we have in our village.
This needs to be the next thing they fix besides the bugs.

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Frontal
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Re: Big stone house can't accommodate more than one player

Post by Frontal » 29 Sep 2014, 15:13

I have a feeling guilds and permissions is not on top of the list. D: unfortunatly


Plazek
 
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Re: Big stone house can't accommodate more than one player

Post by Plazek » 29 Sep 2014, 15:27

Which is a shame because it is guilds and clans that will keep this game alive. After you have made everything you want to make, and got bored of the combat, what else is there to play for.


EvilFLiNT
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Re: Big stone house can't accommodate more than one player

Post by EvilFLiNT » 30 Sep 2014, 04:22

Agree it is a major issue ... but it's Alpha ... except these things to be a low priority.

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Deantwo
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Re: Big stone house can't accommodate more than one player

Post by Deantwo » 30 Sep 2014, 11:52

Right now "Claiming" is just a half thought feature to prevent theft.

Hopefully something better will be implemented sooner or later.
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Bowen33
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Re: Big stone house can't accommodate more than one player

Post by Bowen33 » 30 Sep 2014, 12:47

Only one person can claim something. 10 people can choose to set as house. Which is different from claiming something. Hope this helps.


FrostyMug
 
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Re: Big stone house can't accommodate more than one player

Post by FrostyMug » 30 Sep 2014, 15:53

There are also features that are not available to you in this version that you will only have access to in the LiF massively multiplayer official servers. Features like guild systems or claims are not implemented in LiF:YO so you will not be able to experience some of the greatest elements of the game like guild wars and sieges, this will be available only on LiF official servers. You can enjoy LiF:YO features and stick with your friends on your own server or join someone else’s and experience what else LiF:YO has to offer. http://lifeisfeudal.com/LiFYO this is not the main MMO and there will be things that are missing. That is just the way this game works. I really wish we could destry things we build or at least have a decay on things like Gravestones and Drop bags. Maybe getting a way to save my SERVER to the Favorites tab or to have friends show what server they are in at least. These are my main concern at the moment.

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Deantwo
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Re: Big stone house can't accommodate more than one player

Post by Deantwo » 30 Sep 2014, 19:37

FrostyMug wrote:...

Your post is a mess, please use the quotes when quoting something/someone.

Also, I wouldn't be supprised if a small version of the guild feature is added later anyway.
At least I am positive that the devs will change their minds a little on the subject later.

If not, then there is always modding.
Once modding becomes available, I am 100% sure that a "guild" mod will be made if the devs don't.
Last edited by Deantwo on 02 Oct 2014, 10:26, edited 1 time in total.
The Foxtail empire successfully defended against the evil space ponies!
Read all about it: Second Invasion of Rævehjerte Repelled

- Shores of Hazeron


Rx25
 
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Joined: 26 Sep 2014, 00:39

Re: Big stone house can't accommodate more than one player

Post by Rx25 » 30 Sep 2014, 20:07

As it stands this is the only 'game' available to us, the people who bought the Alpha. They should at least implement this to allow for satisfaction of their playerbase who are at least TRYING to work together with these limited features.

I don't understand how this isn't a top priority.

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