Uno wrote:Normally I want to hear both sides before giving any judgement in a matter, but one thing I can comment right now: banning without warnings is without precedence and should be rethought immediately.
Edit: the post from Saxxon mentions warnings.
Aldebaran wrote: Story..
Bobik wrote:Well, after reviewing everything I'd say that Saxxon is kinda right.
I agree that action were harsh, but there were like 4 warnings prior to that, and a public post asking to stop that behavior and that didn't help at all.
Considering that current issue is escalated into public discussion of moderators actions, instead of polite private discussion with Saxxon himself or with me and considering all those those "refund", "cut off" emotional words, I'm even more on the side of Saxxon.
But, if Aldebaran do not mind to make sincere apologies and promises to follow the rules, I don't see a single reason why we should keep him banned. And as a token of friendship, I think Saxxon can apologize too though I don't see anything THAT wrong in his actions
Peace and love
WDMeaun wrote:
I only reply just to ask you wether you are talking about UO Stratics.. or something similar to that..
I used those resources so often back in the day for UO, that if you are related to it, I should give you my thanks.
Bobik wrote:Well, after reviewing everything I'd say that Saxxon is kinda right.
I agree that action were harsh, but there were like 4 warnings prior to that, and a public post asking to stop that behavior and that didn't help at all.
Considering that current issue is escalated into public discussion of moderators actions, instead of polite private discussion with Saxxon himself or with me and considering all those those "refund", "cut off" emotional words, I'm even more on the side of Saxxon.
But, if Aldebaran do not mind to make sincere apologies and promises to follow the rules, I don't see a single reason why we should keep him banned. And as a token of friendship, I think Saxxon can apologize too though I don't see anything THAT wrong in his actions
Peace and love
Aldebaran wrote:I really was unaware of the rule and the public warnings prior pertaining to the rule at the time of posting. I do apologize and my intention never was to cause any disruption.
Bobik wrote::good: issue is resolved, let's move on.
Can I return to development, please?
Aldebaran wrote:WDMeaun wrote:
I only reply just to ask you wether you are talking about UO Stratics.. or something similar to that..
I used those resources so often back in the day for UO, that if you are related to it, I should give you my thanks.
Yes, the same, I was mod then lead mod for the emerging MMORPG genre back then, which included UO, Origin (UO2) which was bought out by EA then cancelled breaking our hearts, later Shadowbane, Dark Age of Camelot, to which I was closed beta invited to every one of them and many more.
Over those years we became quite close with Lord Brittish (Richard Garriot) and to this day every once in a while we will get emails. I have my original Ultima Online beta cd in a frame with a poster of Moonglow in my game room still hanging
I believe I played back then on an AMD Athlon 128 mhz , as I write with on a watercooled i7 and sli.
Ahhh memories, good to see an old schooler around brother!
WDMeaun wrote:I am going completely off topic, but I just love to see that.
Have had 2 games with loving online memories: Ultima Online and Starsiege: Tribes.
(during that time Counterstrikes and such started to come and online communities went to waste.. in my experience)
Never could get interested in the newer MMORPG.. always considered World of Warcraft to be Ultima Online's ugly sister. (I prefer UO's style over WOW any time).
Aldebaran wrote:WDMeaun wrote:I am going completely off topic, but I just love to see that.
Have had 2 games with loving online memories: Ultima Online and Starsiege: Tribes.
(during that time Counterstrikes and such started to come and online communities went to waste.. in my experience)
Yeah That's why I'm here too, nothing has ever come close to that unique magic that Ultima had, and, for the first time in ages I think LIF does have the perfect ingredients to have UO's magic and more.
Also I think Bobiks soft caring open hearted and driven visionary nature will endear just like LB's eccentric dreamer innocence was electrifying.
In place I truly believe are the things necessary for legends to be born and the fabric of elements are so hard to communicate when watching games develop.Never could get interested in the newer MMORPG.. always considered World of Warcraft to be Ultima Online's ugly sister. (I prefer UO's style over WOW any time).
Shadowbane was tbh, it grew directly from the PK/carebear arguments from UO that ironically took place on my forums. I think LIF after all the attempts to find the solution through the years may have struck upon the recipe to finally solve the riddle!
To this day I never played and refuse to even *look* in Shadowbanes direction, or any of the later carebear progeny, I was a ranking officer in AoS (corp por! Vas Flam!!)
I won't even buy any title made by Electric Arts because of the very cruel way bought out then killed UO2. People actually literally cried when that happened.
Stratics ownership did not keep up with advancements and eventually IGN, later even Steam completely eclipsed it. But none ever had that community soul ever again, there was real love and a bond between moderators, and community then, which is precisely why I am hurting so bad still being locked out of the forums!!! I'm here to relive the community more than play!
WDMeaun wrote:I actually didnt know about UO2, but I already never bought anything from EA Games.
They just don't have the vision and soul to make something true.
My character was a warrior mage for what I remember and eventually got sold for.. dunno 40 bucks? (sold by a friend actually)
If LiF:MMO would incorporate UO's gems.. Heaven's door will be reached.
(I would like development to focus on YO atm, but that besides)
The first thing I was thinking about this game, when I read about building your own houses and such..
uh oh.. hopefully they wont run out of space, like in UO.
I spent days finding a spot for my house back then!
Forgot the name of the town, but those events, when a town got overrun by undead and such.. incredibly fun.
I think it had a mummy boss figure, who got a lot of players chasing him.
I don't think LiF:MMO will be really like UO.. but the similarities between them are magic nonetheless
Aldebaran wrote:WDMeaun wrote:I actually didnt know about UO2, but I already never bought anything from EA Games.
They just don't have the vision and soul to make something true.
It was a beancounter at EA that made the decision as well... half way through alpha development! What blows my mind today was Origin way back then was honestly very much like titles we see coming out today. 1/3 person, graphics that were next gen, had all the lore of Ultima... I mean it really was a stunner and truly way ahead of the time.
It was not unlike the stories you hear about how oil and gas companies buy up genius' blueprints for 100 mpg carburetors so they can just shelf the 'print and dominate market share. All about market share, not about the heart, vision or the customer. Literally EA had other titles and plans they wanted to have a greater market share of, didn't want to self compete, and that was the sole reason behind the hostile and cold calculated maneuver.
They shot themselves in the foot forever because really who buys EA crap now? Sunday football PlayStation drool cup candidates. Anyone who had anything to do with UO back in the day takes a huge dump on EA any chance they get... and that over time adds up like acid on the skin.
Also one reason why Rust has lost my loyalty, even if it was in jest Garys comment totally turned me off and I'm done with them permanently.
To me gaming is more art than business, like a song and a romance between artists and the fans. Remember that song you heard 10 years ago that when you hear it, you feel your surroundings of the first time, smell the air of the first time and its like a snapshot of time? Same thing, that's art, that's what generates loyalty and passion and that's the rocket fuel behind legends.
it's very much like how I grew up on Metallica only to watch them pose out and 360 flip with the "Black" album which I literally tossed out the window of my car going down the highway after just two songs played. Right out the window. Lose your soul, put "mainstream" and market share over those who made you who you are in the first place - lose my loyalty. Romance is killed.My character was a warrior mage for what I remember and eventually got sold for.. dunno 40 bucks? (sold by a friend actually)
Remember when true black dye tubs were worth serious amounts of money and they were originally a bug?If LiF:MMO would incorporate UO's gems.. Heaven's door will be reached.
(I would like development to focus on YO atm, but that besides)
I'm no expert by any means at all, no real formal schooling in theory or code and all I have ever done noteworthy online was be part of Stratics, get to meet some legendary personalities, in the grand scheme of things really that's nothing, offline I owned a gaming PC company and built killer custom pc's long before Alienware existed, even Falcon NW, and was partner with the head of Ford's IT in a networking company that didn't last very long ... but to me I think devs working on YO is actually working on the MMO, one fits inside the other like a Russian doll so working on one enhances the backbone of the other as far as I can tell. Elegant really, if that's the case.The first thing I was thinking about this game, when I read about building your own houses and such..
uh oh.. hopefully they wont run out of space, like in UO.
I spent days finding a spot for my house back then!
That's a really good question.Forgot the name of the town, but those events, when a town got overrun by undead and such.. incredibly fun.
I think it had a mummy boss figure, who got a lot of players chasing him.
The cemetery outside of MoonglowI don't think LiF:MMO will be really like UO.. but the similarities between them are magic nonetheless
*nods*