Animal corpse issue

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Cahin
 
Posts: 1
Joined: 01 Oct 2014, 18:00

Animal corpse issue

Post by Cahin » 01 Oct 2014, 18:10

I'm doing some research on the animal corpse issue. Our server is very unstable because too many animal corpses clutter the whole map.

I'm not really sure how the corpses are placed and saved on the map. I've only found some database entries in the movable_objects table. But if I delete single entities with the moose corpse ID, the corpses are still existing on the map, but not skinnable anymore.

Now I'm still looking for a quick way to get rid of all corpses and I thought that maybe someone has already discovered a way to delete all corpses at once?


GrimmLiberty
 
Posts: 66
Joined: 20 Sep 2014, 14:13

Re: Animal corpse issue

Post by GrimmLiberty » 01 Oct 2014, 18:47

Sorry, no easy way. BEFORE you /delobj you had better find the objectID in the database... because all corpses are containers. You need to not only delete the container, but all the Items in the container or you will end up with a true mess of a databse...

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Thylbanus
 
Posts: 102
Joined: 21 Sep 2014, 05:25

Re: Animal corpse issue

Post by Thylbanus » 02 Oct 2014, 01:04

Cahin wrote:I'm doing some research on the animal corpse issue. Our server is very unstable because too many animal corpses clutter the whole map.

I'm not really sure how the corpses are placed and saved on the map. I've only found some database entries in the movable_objects table. But if I delete single entities with the moose corpse ID, the corpses are still existing on the map, but not skinnable anymore.

Now I'm still looking for a quick way to get rid of all corpses and I thought that maybe someone has already discovered a way to delete all corpses at once?

I agree. I have trouble getting rid of corpses, too. I found that a wood chipper does... oh wait. Are we talking in game or IRL?
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Saxxon
 
Posts: 327
Joined: 09 Mar 2014, 20:38

Re: Animal corpse issue

Post by Saxxon » 02 Oct 2014, 01:06

Thylbanus wrote:
Cahin wrote:I'm doing some research on the animal corpse issue. Our server is very unstable because too many animal corpses clutter the whole map.

I'm not really sure how the corpses are placed and saved on the map. I've only found some database entries in the movable_objects table. But if I delete single entities with the moose corpse ID, the corpses are still existing on the map, but not skinnable anymore.

Now I'm still looking for a quick way to get rid of all corpses and I thought that maybe someone has already discovered a way to delete all corpses at once?

I agree. I have trouble getting rid of corpses, too. I found that a wood chipper does... oh wait. Are we talking in game or IRL?


We are aware of it and will address this as soon as possible.


Uno
 
Posts: 229
Joined: 01 Apr 2014, 19:39

Re: Animal corpse issue

Post by Uno » 02 Oct 2014, 08:17

Cahin wrote:I'm doing some research on the animal corpse issue. Our server is very unstable because too many animal corpses clutter the whole map.


can you elaborate on how you came to this conclusion?

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