Walls, Gates, and Tunnels

General discussion about Life is Feudal MMO and Life is Feudal: Your Own, The main section and backbone of the forums.

Zhalls
Alpha Tester
 
Posts: 89
Joined: 14 Mar 2014, 19:30

Walls, Gates, and Tunnels

Post by Zhalls » 04 Oct 2014, 07:59

Similar thread on this subject:

Walls are useless

As of right now, I like how no wall is 100% impenetrable, and I'm really looking forward to the whole siege system that is to come in the official LiF:MMO release, but my biggest qualm is how some of the legitimate methods used to circumnavigate walls are non-repairable. Aka, tunnels.

Currently, if they stack piles of dirt/debris outside of your walls, you can simply go out there and clear the debris. If they dig out beneath your wall, allowing themselves to sneak under, you can easily just go back out there and fill the holes back in with dirt, and place debris that will make it harder for them to easily dig.

BUT... if they use the tunnel method, (not just simply digging out the dirt, you cannot modify said tunnel. It's permanent. You cannot bury dirt back into a tunnel in order to patch up your fort. This is sort of a problem for people like me that enjoy the whole breaking in and making repairs afterwards game. A tunnel should be able to be filled back in.

I'm sure this will be addressed in the future, but it's worth mentioning how effective a tool this is for griefers, since virtually anyone can tunnel and effectively make even the most expensive and strongest wall completely useless with no way of repairing.

Thank you for your time.

Discuss.


The_Reginald
Alpha Tester
 
Posts: 65
Joined: 31 Aug 2014, 19:41

Re: Walls, Gates, and Tunnels

Post by The_Reginald » 04 Oct 2014, 08:01

Whats the reason tunnels cant be terraformed anyway?
Lif Stream: http://www.twitch.tv/the_reginald

Better to be a virtual king than a real life scrub.


Desperado100
 
Posts: 11
Joined: 28 Sep 2014, 12:56

Re: Walls, Gates, and Tunnels

Post by Desperado100 » 04 Oct 2014, 14:25

Yes please give us an option to fill in the tunnels. Its really annoying we can not do this.


Jjmc00
 
Posts: 22
Joined: 20 Feb 2014, 18:37

Re: Walls, Gates, and Tunnels

Post by Jjmc00 » 04 Oct 2014, 14:33

When they implement tunnel collapsing this will be fixed, it's just not implemented yet


Desperado100
 
Posts: 11
Joined: 28 Sep 2014, 12:56

Re: Walls, Gates, and Tunnels

Post by Desperado100 » 04 Oct 2014, 16:47

Jjmc00 wrote:When they implement tunnel collapsing this will be fixed, it's just not implemented yet


Will the earth above the tunnel collapse too, when the tunnel will callopse or will the tunnel just fill with earth?


Foleus
 
Posts: 13
Joined: 04 Oct 2014, 05:37

Re: Walls, Gates, and Tunnels

Post by Foleus » 04 Oct 2014, 21:17

You can also raise the ground and just jump over the walls. Ha.
Image

Type: joinToRemoteServer("69.162.64.50:40960") in console command to instantly join the server


SirDruben
 
Posts: 23
Joined: 24 Sep 2014, 05:11

Re: Walls, Gates, and Tunnels

Post by SirDruben » 04 Oct 2014, 22:50

Maybe have an option where you can fill it in if it's on your claimed land. That way it'll be a legitimate defensive option.

Return to General Discussion

cron